My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Barbarians Goblin Hut Witch
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Witch
The Log
Goblin Gang Barbarians Goblin Hut Witch
Earthquake
Goblin Gang Barbarians Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Barbarians Goblin Hut Witch
Fireball
Goblin Gang Barbarians Goblin Hut Witch
Poison
Goblin Gang Barbarians Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Fireball Barbarians Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant
Goblin Gang
Giant Goblin Hut
Barbarians
Fireball
Arrows Giant
Giant
Arrows Rage Goblin Gang Fireball Goblin Hut Witch
Goblin Hut
Goblin Gang Giant
Rage
Giant Witch
Witch
Rage Giant

Defense Synergies 0 6

Arrows
Barbarians Fireball Goblin Hut
Goblin Gang
Barbarians Goblin Hut
Barbarians
Arrows Goblin Gang
Fireball
Arrows Goblin Hut
Giant
Goblin Hut
Arrows Goblin Gang Fireball
Rage
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Barbarians Goblin Gang Goblin Hut Witch
Goblin Gang Barbarians Goblin Hut Witch
Barbarians Goblin Hut Witch Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball
Arrows Goblin Gang Fireball Goblin Hut Witch
Arrows Barbarians Fireball
Barbarians Witch Goblin Gang Goblin Hut
Goblin Gang Barbarians
Goblin Gang Barbarians Witch Arrows Fireball Goblin Hut
Arrows Goblin Gang Fireball Goblin Hut Witch
Barbarians Goblin Hut Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang Barbarians Goblin Hut Witch
Barbarians Goblin Gang Goblin Hut
Barbarians Goblin Gang Fireball Goblin Hut
Barbarians Arrows Goblin Gang Fireball Goblin Hut Witch
Arrows Fireball Goblin Gang Barbarians Goblin Hut Witch
Arrows Witch Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Goblin Gang Arrows Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Goblin Hut Witch
Fireball Arrows Goblin Gang
Goblin Gang Barbarians Goblin Hut Witch
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang Goblin Hut Witch
Arrows Fireball Goblin Gang Goblin Hut Witch
Goblin Gang Barbarians Fireball Goblin Hut Witch
Barbarians
Barbarians Fireball Goblin Hut Witch
Witch Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Hut Witch
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball Witch
Barbarians Fireball Witch
Goblin Gang Barbarians Goblin Hut Witch Fireball
Arrows Barbarians Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Goblin Hut Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Barbarians Fireball Goblin Hut Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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