My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals Princess Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Bats Battle Ram Flying Machine Baby Dragon
Zap
Bats Battle Ram Flying Machine Prince
Barbarian Barrel
Battle Ram
The Log
Mini P.E.K.K.A Battle Ram Prince
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Prince P.E.K.K.A
Fireball
Battle Ram Flying Machine Baby Dragon
Poison
Bats Flying Machine
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Baby Dragon Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Mini P.E.K.K.A Battle Ram

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Prince P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Bats Arrows Baby Dragon
Battle Ram
Bats Arrows Flying Machine Baby Dragon P.E.K.K.A
Flying Machine
Bats Battle Ram Baby Dragon Prince P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Battle Ram Flying Machine Prince P.E.K.K.A
Prince
Bats Arrows Flying Machine Baby Dragon
P.E.K.K.A
Arrows Bats Battle Ram Flying Machine Baby Dragon

Defense Synergies 0 13

Bats
Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
Arrows
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Baby Dragon
Battle Ram
Flying Machine
Baby Dragon Prince P.E.K.K.A
Baby Dragon
Bats Mini P.E.K.K.A Flying Machine Prince P.E.K.K.A
Prince
Bats Arrows Flying Machine Baby Dragon
P.E.K.K.A
Bats Arrows Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Flying Machine Prince
Mini P.E.K.K.A Prince P.E.K.K.A Bats
Mini P.E.K.K.A Prince P.E.K.K.A Bats
Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Bats Flying Machine Baby Dragon
Bats Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Bats Arrows Flying Machine Baby Dragon
Arrows Bats Flying Machine Baby Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Bats Flying Machine
Bats Arrows Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Bats Flying Machine Baby Dragon Prince
Arrows Baby Dragon Bats Flying Machine
Mini P.E.K.K.A P.E.K.K.A Prince
Bats Arrows Mini P.E.K.K.A Flying Machine Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Baby Dragon Prince
P.E.K.K.A Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Prince
Arrows Bats Flying Machine Baby Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Bats Flying Machine
Mini P.E.K.K.A P.E.K.K.A Prince
P.E.K.K.A Bats Mini P.E.K.K.A Flying Machine Baby Dragon Prince
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Flying Machine Prince
P.E.K.K.A Arrows Prince
Mini P.E.K.K.A Prince P.E.K.K.A
Flying Machine Baby Dragon
Bats Mini P.E.K.K.A Flying Machine Baby Dragon Prince P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Prince
Arrows Baby Dragon
Arrows Bats Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine
Bats Mini P.E.K.K.A Prince
Arrows Flying Machine Prince
Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Flying Machine Baby Dragon
Arrows Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Flying Machine Baby Dragon
Bats Flying Machine
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A Prince
Arrows
Bats Flying Machine Prince
Arrows Flying Machine Baby Dragon
Arrows
Mini P.E.K.K.A Flying Machine Baby Dragon Prince
Arrows Flying Machine Baby Dragon
Arrows
Flying Machine Prince P.E.K.K.A
Bats Flying Machine Baby Dragon
Bats Flying Machine
Flying Machine Baby Dragon Prince

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