My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Rascals Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Goblin Hut P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut Bandit
Barbarian Barrel
Battle Ram Goblin Hut Bandit Electro Wizard
The Log
Battle Ram Goblin Hut Bandit
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mega Minion Battle Ram Goblin Hut P.E.K.K.A Bandit Electro Wizard
Fireball
Mega Minion Battle Ram Goblin Hut Bandit Electro Wizard
Poison
Mega Minion Goblin Hut Electro Wizard
Lightning
Mega Minion Battle Ram Goblin Hut Bandit Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Bandit Battle Ram Poison Electro Wizard Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Bandit Battle Ram

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram P.E.K.K.A Electro Wizard Goblin Hut Poison Bandit
Mega Minion
Zap Poison
Battle Ram
Zap Poison Bandit Goblin Hut P.E.K.K.A Electro Wizard
Goblin Hut
Zap Battle Ram Bandit
Poison
Battle Ram P.E.K.K.A Zap Mega Minion
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram
Bandit
Battle Ram Zap Goblin Hut Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Goblin Hut Poison P.E.K.K.A Bandit
Mega Minion
Zap Goblin Hut Bandit Electro Wizard
Battle Ram
Goblin Hut
Zap Mega Minion Bandit Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Mega Minion Goblin Hut Electro Wizard
Electro Wizard
Zap Mega Minion Goblin Hut Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Goblin Hut Electro Wizard
P.E.K.K.A Zap Mega Minion Goblin Hut Bandit Electro Wizard
Goblin Hut P.E.K.K.A Mega Minion Bandit Electro Wizard
Goblin Hut P.E.K.K.A Mega Minion Bandit Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Bandit Electro Wizard
Mega Minion Electro Wizard Zap Goblin Hut Poison
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Hut
Bandit Electro Wizard
Poison Electro Wizard Zap Mega Minion Goblin Hut Bandit
Mega Minion Zap Goblin Hut Poison Electro Wizard
Goblin Hut P.E.K.K.A Zap Bandit Electro Wizard
Zap Mega Minion Goblin Hut Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Hut Bandit Electro Wizard
Zap Goblin Hut P.E.K.K.A Bandit Electro Wizard
Goblin Hut Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Goblin Hut Bandit Electro Wizard
Zap Poison Mega Minion Goblin Hut Bandit Electro Wizard
P.E.K.K.A Goblin Hut Electro Wizard
Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Mega Minion
P.E.K.K.A Bandit Zap Goblin Hut Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Goblin Hut Bandit
Poison Zap Goblin Hut Electro Wizard
P.E.K.K.A Mega Minion Goblin Hut Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Goblin Hut Poison Bandit
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Goblin Hut Electro Wizard Zap Mega Minion Poison P.E.K.K.A
Poison Zap Mega Minion Goblin Hut P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Bandit Electro Wizard
Goblin Hut Poison Bandit
Poison
Poison Zap
Poison Zap Mega Minion
Poison
Poison Zap
Poison Zap Bandit
Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Goblin Hut Bandit
Poison Bandit
Zap Goblin Hut Poison
Zap Goblin Hut Poison Bandit
Goblin Hut Poison Bandit
Poison
Zap Mega Minion Poison Bandit Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Bandit
Poison Zap Electro Wizard
Zap Electro Wizard Mega Minion Goblin Hut Poison
Mega Minion
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Hut Bandit
Poison Zap Mega Minion Electro Wizard
Poison Mega Minion Electro Wizard
Zap Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Bandit Electro Wizard

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