My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider Goblin Hut
Zap
Spear Goblins Minions Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut
The Log
Spear Goblins Barbarians Hog Rider Goblin Hut
Earthquake
Spear Goblins Barbarians Hog Rider Goblin Hut
Arrows
Spear Goblins Minions Goblin Hut
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Goblin Hut
Fireball
Minions Barbarians Hog Rider Goblin Hut
Poison
Spear Goblins Minions Barbarians Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Fireball Hog Rider Poison Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Minions Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Hut
Zap
Fireball Hog Rider Spear Goblins Minions Goblin Hut Poison
Minions
Hog Rider Zap
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Spear Goblins Zap Minions Fireball Barbarians Goblin Hut Poison
Goblin Hut
Spear Goblins Zap Hog Rider
Poison
Zap Hog Rider

Defense Synergies 1 10

Spear Goblins
Zap Minions Barbarians Goblin Hut Poison
Zap
Fireball Spear Goblins Minions Barbarians Goblin Hut Poison
Minions
Spear Goblins Zap
Barbarians
Spear Goblins Zap
Fireball
Zap Goblin Hut
Hog Rider
Goblin Hut
Spear Goblins Zap Fireball
Poison
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball Goblin Hut
Barbarians Zap Minions Goblin Hut
Barbarians Goblin Hut Minions
Barbarians Goblin Hut Minions
Barbarians Fireball Poison
Fireball Spear Goblins Zap Minions
Minions Spear Goblins Zap Fireball Goblin Hut Poison
Zap Barbarians Fireball Poison
Barbarians Minions Goblin Hut
Spear Goblins Barbarians
Minions Barbarians Poison Spear Goblins Zap Fireball Goblin Hut
Minions Spear Goblins Zap Fireball Goblin Hut Poison
Barbarians Goblin Hut Zap Minions Fireball
Fireball Zap Minions Barbarians Goblin Hut Poison
Barbarians Goblin Hut
Barbarians Zap Fireball Goblin Hut
Barbarians Minions Fireball Goblin Hut Poison
Fireball Spear Goblins Zap Minions Barbarians Goblin Hut
Zap Poison Spear Goblins Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Spear Goblins Minions Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Fireball Goblin Hut
Fireball Poison Zap
Barbarians Spear Goblins Zap Minions Goblin Hut
Zap Barbarians Fireball
Barbarians Goblin Hut
Fireball Poison Zap Minions Goblin Hut
Spear Goblins Minions Barbarians Fireball Goblin Hut
Barbarians
Zap Spear Goblins Minions Barbarians Fireball Goblin Hut Poison
Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Zap Barbarians Fireball Poison
Barbarians Fireball
Barbarians Fireball
Barbarians Goblin Hut Spear Goblins Zap Minions Fireball Poison
Minions Poison Zap Barbarians Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Goblin Hut Poison
Barbarians Fireball Poison
Fireball Poison Zap
Fireball Poison Spear Goblins Zap Minions
Poison
Fireball Poison Zap
Fireball Poison Zap
Minions Fireball Poison
Poison Zap Fireball
Fireball Poison Zap
Poison Fireball Goblin Hut
Minions Fireball Poison
Zap Fireball Goblin Hut Poison
Spear Goblins Zap Fireball Goblin Hut Poison
Fireball Goblin Hut Poison
Fireball Poison
Minions
Zap Fireball Poison
Zap Fireball Poison
Minions Fireball Poison
Fireball Poison
Zap Barbarians Fireball Poison
Zap Poison Fireball
Fireball Poison Zap
Fireball Zap Poison
Fireball Poison Zap
Poison Zap Fireball
Zap Minions Fireball Goblin Hut Poison
Fireball
Poison Zap Fireball
Zap Fireball Poison
Fireball Poison
Zap Spear Goblins Minions Barbarians Fireball Goblin Hut
Fireball Poison Zap
Fireball
Fireball Poison
Zap Fireball Poison
Zap Fireball Poison
Zap Minions Fireball Poison
Zap Fireball Poison
Poison Zap Fireball

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