My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Miner
Giant Snowball
Goblin Gang Minion Horde Hog Rider Miner
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard
Poison
Goblin Gang Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Hog Rider Freeze Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Hog Rider

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Freeze Miner
Goblin Gang
Hog Rider Miner P.E.K.K.A
Minion Horde
Miner Hog Rider Freeze
Hog Rider
Arrows Goblin Gang Freeze Minion Horde Electro Wizard
Freeze
Hog Rider Arrows Minion Horde
P.E.K.K.A
Arrows Electro Wizard Goblin Gang
Miner
Goblin Gang Minion Horde Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Miner

Defense Synergies 0 7

Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Miner Electro Wizard
Minion Horde
Freeze
Hog Rider
Freeze
Minion Horde Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Electro Wizard
Miner
Goblin Gang
Electro Wizard
Goblin Gang Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Freeze Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Electro Wizard
Minion Horde Electro Wizard Arrows Goblin Gang Freeze
Arrows P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Miner Electro Wizard
Goblin Gang Minion Horde Electro Wizard Arrows Freeze
Arrows Minion Horde Goblin Gang Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Freeze Electro Wizard
Arrows Goblin Gang Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Freeze P.E.K.K.A Electro Wizard
Minion Horde Arrows Goblin Gang P.E.K.K.A Electro Wizard
Arrows Goblin Gang Minion Horde Electro Wizard
Arrows Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Arrows Minion Horde P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Arrows Goblin Gang Miner
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Arrows Goblin Gang Minion Horde Freeze Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Minion Horde Freeze P.E.K.K.A
Arrows Minion Horde Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Miner Electro Wizard
Arrows Minion Horde Miner
Arrows Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows Miner
Goblin Gang Minion Horde Electro Wizard
Miner Arrows Minion Horde Electro Wizard
Arrows
Miner
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Electro Wizard
Arrows Miner
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde Freeze
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Freeze Electro Wizard
P.E.K.K.A Minion Horde
Arrows
Minion Horde Electro Wizard Goblin Gang Freeze
Arrows Electro Wizard
Freeze
Arrows
Miner Goblin Gang Minion Horde Electro Wizard
Arrows
Arrows
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Miner Electro Wizard

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