My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Barbarians Hog Rider Baby Dragon
Zap
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Barbarians Hog Rider Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Hog Rider Baby Dragon Barbarians Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Valkyrie Hog Rider Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Valkyrie
Hog Rider Giant Wizard Baby Dragon
Hog Rider
Valkyrie Rage Barbarians Giant Wizard Rocket Baby Dragon
Giant
Rage Valkyrie Hog Rider Wizard Rocket Baby Dragon
Wizard
Valkyrie Hog Rider Giant Rage
Rocket
Hog Rider Giant
Rage
Hog Rider Giant Wizard
Baby Dragon
Valkyrie Hog Rider Giant

Defense Synergies 0 2

Barbarians
Valkyrie
Wizard Baby Dragon
Hog Rider
Giant
Wizard
Valkyrie
Rocket
Rage
Baby Dragon
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon
Barbarians Valkyrie
Barbarians Rocket Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie Rocket
Valkyrie Baby Dragon
Rocket Wizard Baby Dragon
Rocket Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Barbarians Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Barbarians Baby Dragon
Barbarians
Barbarians Rocket
Barbarians Wizard Valkyrie
Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Barbarians
Barbarians
Valkyrie Wizard Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Valkyrie Wizard Rocket Baby Dragon
Barbarians Valkyrie Rocket
Valkyrie Rocket Barbarians
Barbarians Valkyrie
Wizard Rocket Baby Dragon
Rocket Barbarians Valkyrie
Barbarians Valkyrie
Rocket Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Rocket Barbarians Valkyrie
Barbarians Rocket Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon
Barbarians Valkyrie Rocket Baby Dragon
Valkyrie Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Valkyrie Rocket
Wizard Rocket Valkyrie Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Rocket
Rocket Wizard Baby Dragon
Rocket Valkyrie Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Barbarians Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Wizard Baby Dragon
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket
Rocket Wizard Baby Dragon
Valkyrie Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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