My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Rascals Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fireball
Elite Barbarians Witch
Poison
Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Mini P.E.K.K.A Valkyrie Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Freeze Witch
Elite Barbarians
Zap Valkyrie Rage Fireball
Fireball
Zap Elite Barbarians Freeze
Mini P.E.K.K.A
Zap Valkyrie Rage
Valkyrie
Elite Barbarians Zap Mini P.E.K.K.A Witch
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Freeze
Zap Fireball
Witch
Rage Zap Valkyrie

Defense Synergies 3 12

Zap
Fireball Mini P.E.K.K.A Elite Barbarians Valkyrie Witch
Elite Barbarians
Valkyrie Zap Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Valkyrie Freeze
Mini P.E.K.K.A
Zap Elite Barbarians Fireball Valkyrie Freeze Witch
Valkyrie
Elite Barbarians Zap Fireball Mini P.E.K.K.A Freeze Witch
Rage
Freeze
Fireball Mini P.E.K.K.A Valkyrie
Witch
Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Zap Valkyrie Witch
Mini P.E.K.K.A Witch Elite Barbarians Valkyrie Freeze
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Freeze Zap Valkyrie
Zap Fireball Freeze Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie
Valkyrie Witch Zap Fireball Freeze
Zap Fireball Witch
Mini P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie Freeze Witch
Fireball Valkyrie Zap Mini P.E.K.K.A Freeze Witch
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Mini P.E.K.K.A Freeze
Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Zap Elite Barbarians Valkyrie Witch
Zap Valkyrie Freeze Witch Fireball
Mini P.E.K.K.A Elite Barbarians
Valkyrie Elite Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Mini P.E.K.K.A Valkyrie
Zap Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Zap Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Fireball Zap Freeze Witch
Mini P.E.K.K.A Elite Barbarians Fireball Valkyrie Witch
Mini P.E.K.K.A Elite Barbarians Valkyrie
Zap Freeze Elite Barbarians Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Mini P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Zap Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Zap Elite Barbarians Fireball Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Fireball Freeze Witch
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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