My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Baby Dragon Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard Night Witch
The Log
Giant Skeleton
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon Night Witch
Fireball
Wizard Baby Dragon Electro Wizard Inferno Dragon Night Witch
Poison
Wizard Electro Wizard Night Witch
Lightning
Wizard Baby Dragon Electro Wizard Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Giant Skeleton Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Baby Dragon Electro Wizard Inferno Dragon Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Baby Dragon Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Electro Wizard
Wizard
Rage Giant Skeleton
Rage
Wizard Giant Skeleton Electro Wizard Night Witch
Baby Dragon
Fireball Giant Skeleton Electro Wizard Inferno Dragon
Giant Skeleton
Wizard Rage Baby Dragon Electro Wizard Night Witch
Electro Wizard
Fireball Rage Baby Dragon Giant Skeleton
Inferno Dragon
Baby Dragon
Night Witch
Rage Giant Skeleton

Defense Synergies 0 8

Fireball
Electro Wizard
Wizard
Giant Skeleton Electro Wizard
Rage
Baby Dragon
Giant Skeleton Inferno Dragon
Giant Skeleton
Wizard Baby Dragon Electro Wizard
Electro Wizard
Fireball Wizard Giant Skeleton Inferno Dragon Night Witch
Inferno Dragon
Baby Dragon Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Electro Wizard
Inferno Dragon Electro Wizard Night Witch
Giant Skeleton Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Electro Wizard
Fireball Giant Skeleton
Fireball Baby Dragon Electro Wizard Night Witch
Electro Wizard Inferno Dragon Fireball Wizard Baby Dragon Night Witch
Fireball Baby Dragon Giant Skeleton Electro Wizard
Inferno Dragon Night Witch
Giant Skeleton Electro Wizard Night Witch
Electro Wizard Fireball Wizard Baby Dragon Giant Skeleton Night Witch
Inferno Dragon Fireball Wizard Baby Dragon Electro Wizard Night Witch
Night Witch Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Baby Dragon Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Fireball Electro Wizard Inferno Dragon
Wizard Fireball Electro Wizard Night Witch
Fireball Wizard Baby Dragon Electro Wizard Night Witch
Wizard Baby Dragon Fireball Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Fireball Baby Dragon Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Wizard Baby Dragon Inferno Dragon
Giant Skeleton Electro Wizard
Giant Skeleton Fireball Electro Wizard Night Witch
Giant Skeleton Inferno Dragon Night Witch
Fireball Wizard Baby Dragon Electro Wizard
Fireball Giant Skeleton Electro Wizard Night Witch
Giant Skeleton Inferno Dragon
Giant Skeleton Electro Wizard Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Fireball Wizard Night Witch
Wizard Fireball Baby Dragon
Electro Wizard Fireball Baby Dragon Giant Skeleton Inferno Dragon Night Witch
Fireball Wizard Baby Dragon Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Electro Wizard Night Witch
Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Night Witch
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton Night Witch
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Electro Wizard Night Witch
Electro Wizard Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Fireball Night Witch
Fireball Wizard Baby Dragon Electro Wizard
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Fireball Baby Dragon Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Giant Skeleton Electro Wizard

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