My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Balloon P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Bandit
Giant Snowball
Skeletons Balloon
Zap
Skeletons Balloon Bandit
Barbarian Barrel
Skeletons Bandit Electro Wizard
The Log
Skeletons Bandit
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons Balloon P.E.K.K.A Bandit Electro Wizard
Fireball
Elixir Collector Balloon Bandit Electro Wizard
Poison
Elixir Collector Balloon Electro Wizard
Lightning
Elixir Collector Balloon Bandit Electro Wizard
Rocket
Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bandit Freeze Electro Wizard Balloon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Bandit Freeze

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon P.E.K.K.A Electro Wizard Freeze Bandit
Elixir Collector
Freeze
Balloon Zap
Balloon
Zap Freeze Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Balloon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Balloon Bandit

Defense Synergies 1 9

Skeletons
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Skeletons P.E.K.K.A Bandit
Elixir Collector
Freeze
Electro Wizard
Balloon
P.E.K.K.A
Skeletons Zap Electro Wizard
Bandit
Skeletons Zap Electro Wizard
Electro Wizard
Zap Skeletons Freeze P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Skeletons Zap Bandit Electro Wizard
P.E.K.K.A Skeletons Freeze Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard
P.E.K.K.A
Freeze Skeletons Zap Bandit Electro Wizard
Electro Wizard Zap Freeze
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeletons
Skeletons Bandit Electro Wizard
Electro Wizard Skeletons Zap Freeze Bandit
Zap Electro Wizard
P.E.K.K.A Skeletons Zap Freeze Bandit Electro Wizard
Zap Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Freeze P.E.K.K.A Bandit Electro Wizard
Skeletons P.E.K.K.A Electro Wizard
Zap Bandit Electro Wizard
Zap Freeze Bandit Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap
P.E.K.K.A Bandit Skeletons Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit
Skeletons Zap Freeze Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Skeletons Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Bandit
Electro Wizard Skeletons Zap Freeze P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit Electro Wizard
Bandit
Freeze
Zap
Zap Freeze
Zap Freeze
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard
Zap
Bandit
Freeze Bandit
Zap
Zap Bandit
Bandit
Freeze
Zap Bandit Electro Wizard
Zap
Zap
Zap Freeze
Zap Bandit Electro Wizard
Zap Bandit
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Freeze
Zap Bandit
Zap Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Freeze Bandit
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Bandit Electro Wizard

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