My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Giant Executioner X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Mega Minion Inferno Dragon
Zap
Archers Mortar X-Bow Inferno Dragon
Barbarian Barrel
Archers Knight Mortar Executioner X-Bow
The Log
Archers X-Bow
Earthquake
Archers Mortar X-Bow
Arrows
Archers
Royal Delivery
Archers Knight Mega Minion Executioner Inferno Dragon
Fireball
Archers Mortar Mega Minion Executioner X-Bow Inferno Dragon
Poison
Archers Mortar Mega Minion Executioner X-Bow
Lightning
Knight Mortar Mega Minion Executioner X-Bow Inferno Dragon
Rocket
Mortar Executioner X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Mega Minion Mortar Inferno Dragon Giant Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Mega Minion Mortar

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Giant X-Bow Inferno Dragon
Knight
Archers Mortar Mega Minion Executioner X-Bow
Mortar
Knight Archers Mega Minion
Mega Minion
Knight Giant Mortar X-Bow
Giant
Mega Minion Archers Executioner
Executioner
Knight Giant
X-Bow
Knight Archers Mega Minion
Inferno Dragon
Archers

Defense Synergies 4 7

Archers
Knight Mortar Mega Minion X-Bow
Knight
Archers Mega Minion Executioner X-Bow Mortar
Mortar
Archers Knight Mega Minion Inferno Dragon
Mega Minion
Knight Archers Mortar X-Bow
Giant
Executioner
Knight
X-Bow
Knight Archers Mega Minion
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Mega Minion Executioner X-Bow
Inferno Dragon Knight Mortar Mega Minion Executioner X-Bow
Mortar Archers Knight Mega Minion Executioner Inferno Dragon
Inferno Dragon Knight Mortar Mega Minion
X-Bow
Archers Mega Minion Executioner X-Bow
Mega Minion Inferno Dragon Archers Mortar Executioner X-Bow
X-Bow
Inferno Dragon Mortar X-Bow
Knight Archers
Archers Executioner Knight Mega Minion X-Bow
Mega Minion Executioner Inferno Dragon Archers
Mortar Knight X-Bow
Executioner Mortar Mega Minion X-Bow
Inferno Dragon Knight Mortar X-Bow
Mortar X-Bow Inferno Dragon
Knight Mortar Executioner X-Bow
Mortar Archers Knight Mega Minion Executioner X-Bow
Mortar Executioner Archers Knight Mega Minion Inferno Dragon
Mortar Inferno Dragon
Archers Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers X-Bow
Archers Knight Mortar Mega Minion Executioner X-Bow Inferno Dragon
Knight
Knight X-Bow
Knight Executioner Inferno Dragon
Executioner Archers
Archers Knight Mega Minion
Knight Inferno Dragon
Knight Mortar Mega Minion X-Bow Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Mega Minion
Knight Executioner
Archers Executioner
Archers Knight Mortar Mega Minion Executioner X-Bow Inferno Dragon
Executioner Archers Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar X-Bow
Mortar Executioner X-Bow
X-Bow
Knight
Executioner Mortar
Executioner Mega Minion
Archers Mortar Executioner
X-Bow Executioner
Mortar X-Bow
X-Bow
Knight Mortar X-Bow
Archers Executioner
Knight Mortar Executioner
Mortar X-Bow
Mortar X-Bow
X-Bow Mortar Executioner
Mortar Executioner X-Bow
Mortar
Archers Mortar Mega Minion Executioner X-Bow
Mortar X-Bow
X-Bow
X-Bow
Mortar X-Bow
Mortar Executioner
Mega Minion Inferno Dragon
Mortar X-Bow Executioner
Mortar X-Bow
Mortar X-Bow
Archers Executioner X-Bow
Mega Minion
Mega Minion
Mortar X-Bow
Archers X-Bow
Archers Mega Minion Executioner
Knight Mega Minion Executioner
Mortar Executioner
Mega Minion Executioner
Executioner
Mortar Executioner X-Bow

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