My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Night Witch
Giant Snowball
Bats Minions Princess Night Witch
Zap
Bats Minions Mortar Princess Night Witch
Barbarian Barrel
Knight Mortar Princess Night Witch
The Log
Princess
Earthquake
Mortar
Arrows
Bats Minions Princess Night Witch
Royal Delivery
Bats Knight Minions Princess Night Witch
Fireball
Minions Mortar Princess Night Witch
Poison
Bats Minions Mortar Princess Night Witch
Lightning
Knight Mortar Night Witch
Rocket
Mortar Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Princess Mortar Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Mortar Golem
Zap
Bats Knight Minions Mortar Golem Princess Night Witch
Knight
Bats Minions Mortar Princess Zap Night Witch
Minions
Knight Bats Zap Mortar Golem
Mortar
Knight Bats Zap Minions
Golem
Night Witch Bats Zap Minions
Princess
Knight Zap
Night Witch
Golem Zap Knight

Defense Synergies 3 12

Bats
Knight Zap Minions Mortar
Zap
Bats Knight Minions Mortar Princess Night Witch
Knight
Bats Minions Princess Zap Mortar Night Witch
Minions
Knight Bats Zap Mortar
Mortar
Bats Zap Knight Minions Princess
Golem
Princess
Knight Zap Mortar
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mortar
Bats Zap Knight Minions Mortar Night Witch
Mortar Bats Knight Minions Night Witch
Night Witch Bats Knight Minions Mortar
Princess
Bats Zap Minions Night Witch
Bats Minions Zap Mortar Princess Night Witch
Zap
Minions Mortar Princess Night Witch
Knight Night Witch
Bats Minions Zap Knight Princess Night Witch
Minions Bats Zap Princess Night Witch
Mortar Night Witch Bats Zap Knight Minions
Bats Zap Minions Mortar Princess Night Witch
Knight Mortar
Zap Mortar
Bats Knight Minions Mortar Night Witch
Mortar Bats Zap Knight Minions Night Witch
Zap Mortar Bats Knight Minions Princess
Mortar
Bats Knight Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Mortar
Bats Zap Knight Minions
Bats Zap Knight Night Witch
Knight Night Witch
Bats Zap Minions Princess
Bats Knight Minions Night Witch
Knight
Zap Bats Knight Minions Mortar
Bats Knight Minions
Zap
Knight Night Witch
Princess
Bats Zap Knight Minions Mortar Night Witch
Bats Minions Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Mortar
Mortar Zap Princess
Knight
Zap Mortar
Bats Zap Minions Princess
Mortar Princess
Zap Princess
Zap Mortar
Bats Minions Night Witch
Zap Knight Mortar Princess
Zap Princess
Knight Mortar Princess
Minions Mortar Princess
Princess Zap Mortar
Zap Mortar Princess
Mortar Princess
Mortar
Bats Minions Night Witch
Zap Mortar Princess
Zap Mortar Princess
Minions Night Witch
Princess
Zap Mortar
Zap Mortar Princess
Mortar Zap Princess
Zap Mortar Princess
Zap Mortar
Bats Zap Princess Night Witch
Zap Bats Minions
Night Witch
Zap Mortar Night Witch
Zap Princess
Princess
Zap Bats Minions Princess Night Witch
Zap Princess
Knight Princess
Zap Mortar Princess
Zap
Zap Bats Minions Princess
Bats Zap Princess
Zap Mortar Princess

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