My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Bandit
Giant Snowball
Archers Goblin Gang Barbarians Hog Rider
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Archers Goblin Gang Barbarians Bandit
The Log
Ice Spirit Archers Goblin Gang Barbarians Hog Rider Bandit
Earthquake
Archers Goblin Gang Barbarians Hog Rider
Arrows
Ice Spirit Archers Goblin Gang
Royal Delivery
Ice Spirit Archers Goblin Gang Barbarians Hog Rider Bandit
Fireball
Archers Goblin Gang Barbarians Hog Rider Bandit
Poison
Archers Goblin Gang Barbarians
Lightning
Bandit
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Goblin Gang Bandit Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Archers Barbarians Bandit
Zap
Ice Spirit Hog Rider Archers The Log Bandit
Archers
Ice Spirit Zap Hog Rider Bandit
Goblin Gang
Hog Rider Bandit
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Goblin Gang The Log Archers Barbarians Bandit
The Log
Hog Rider Zap Bandit
Bandit
Ice Spirit Zap Archers Goblin Gang Hog Rider The Log

Defense Synergies 2 16

Ice Spirit
Zap Goblin Gang Archers Barbarians The Log Bandit
Zap
Ice Spirit Archers Goblin Gang Barbarians The Log Bandit
Archers
Ice Spirit Zap Goblin Gang The Log Bandit
Goblin Gang
Ice Spirit Zap Archers Barbarians The Log Bandit
Barbarians
Ice Spirit Zap Goblin Gang
Hog Rider
The Log
Ice Spirit Zap Archers Goblin Gang Bandit
Bandit
Ice Spirit Zap Archers Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Barbarians Ice Spirit Zap Goblin Gang The Log Bandit
Goblin Gang Barbarians Archers Bandit
Barbarians Goblin Gang Bandit
Barbarians The Log
Goblin Gang The Log Zap Archers Bandit
Ice Spirit Zap Archers Goblin Gang
Zap Barbarians The Log Bandit
Barbarians Goblin Gang
Goblin Gang Ice Spirit Archers Barbarians Bandit
Archers Goblin Gang Barbarians Zap The Log Bandit
Zap Archers Goblin Gang
Barbarians Ice Spirit Zap Goblin Gang The Log Bandit
Ice Spirit Zap Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bandit
Barbarians Ice Spirit Zap Goblin Gang The Log Bandit
Barbarians Goblin Gang
Ice Spirit Zap Archers Goblin Gang Barbarians The Log Bandit
Zap The Log Ice Spirit Archers Barbarians Bandit
Barbarians
Goblin Gang Archers Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Bandit
Bandit Zap Archers Goblin Gang The Log
Goblin Gang Barbarians Bandit Ice Spirit Zap The Log
Goblin Gang Zap Barbarians The Log Bandit
Barbarians Goblin Gang Bandit
Ice Spirit Zap Archers Goblin Gang
Goblin Gang Archers Barbarians Bandit
Barbarians
Zap Ice Spirit Barbarians The Log Bandit
Goblin Gang Barbarians
Barbarians
Zap Barbarians The Log
Barbarians Goblin Gang Bandit
Archers Barbarians
Goblin Gang Barbarians Ice Spirit Zap Archers The Log
Zap Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
Barbarians The Log
Zap The Log
Ice Spirit Zap
Archers The Log
The Log Ice Spirit Zap
The Log Zap Bandit
Goblin Gang
Zap The Log Bandit
Zap Archers
The Log Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Zap Archers The Log Bandit
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Spirit
The Log Zap Bandit
Zap The Log Bandit
Zap The Log Bandit
Zap Archers
Zap Ice Spirit
Zap The Log Bandit
Zap Ice Spirit
The Log
Zap Ice Spirit Archers Goblin Gang Barbarians Bandit
Zap Archers
The Log
Goblin Gang
The Log Zap
Zap
Zap Ice Spirit Goblin Gang The Log
Zap
Zap The Log Bandit

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