My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Royal Giant Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Bowler
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Bowler
Poison
Wizard Skeleton Army
Lightning
Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Hog Rider Freeze Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Giant Freeze Bowler
Royal Giant
Goblin Barrel Zap Hog Rider Wizard Bowler
Hog Rider
Zap Freeze Royal Giant Wizard Goblin Barrel Bowler
Wizard
Royal Giant Hog Rider
Goblin Barrel
Royal Giant Hog Rider Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Freeze
Hog Rider Zap
Bowler
Zap Royal Giant Hog Rider Goblin Barrel

Defense Synergies 0 5

Zap
Skeleton Army Bowler
Royal Giant
Hog Rider
Wizard
Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Zap Wizard Freeze
Freeze
Wizard Skeleton Army
Bowler
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Skeleton Army Zap
Skeleton Army Bowler Freeze
Skeleton Army Bowler
Skeleton Army Bowler
Skeleton Army Freeze Bowler Zap
Zap Wizard Freeze
Bowler Zap
Skeleton Army
Skeleton Army Bowler
Skeleton Army Zap Wizard Freeze Bowler
Zap Wizard
Skeleton Army Bowler Zap Wizard Freeze
Wizard Skeleton Army Bowler Zap Freeze
Skeleton Army
Skeleton Army Zap Freeze Bowler
Wizard Skeleton Army Bowler
Zap Wizard Skeleton Army Bowler
Zap Wizard Freeze Bowler
Wizard Skeleton Army Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Zap Wizard Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Zap
Skeleton Army Bowler
Wizard Zap Freeze
Skeleton Army Bowler
Skeleton Army
Zap Freeze Skeleton Army
Skeleton Army
Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Wizard
Wizard Skeleton Army Bowler
Skeleton Army Zap Freeze Bowler
Bowler Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Bowler
Freeze
Wizard Zap Bowler
Wizard Zap Freeze
Wizard Bowler
Zap Wizard Freeze Bowler
Zap Wizard
Bowler
Zap Wizard Bowler
Zap Wizard
Bowler
Freeze
Zap
Zap Wizard Bowler
Wizard Bowler
Freeze
Zap Wizard Bowler
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Freeze Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Zap Wizard
Zap Wizard Freeze
Bowler
Zap Wizard
Zap Freeze
Wizard Bowler
Zap Skeleton Army Freeze
Zap Wizard
Freeze
Wizard Bowler
Zap Wizard Bowler
Zap
Zap Freeze Bowler
Zap
Zap Freeze Bowler

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