My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Elixir Collector Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram Giant Three Musketeers
Giant Snowball
Minions Minion Horde Battle Ram Three Musketeers Lumberjack
Zap
Minions Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Battle Ram Three Musketeers Lumberjack
The Log
Battle Ram Three Musketeers Lumberjack
Earthquake
Elixir Collector
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Battle Ram Three Musketeers Lumberjack
Fireball
Minions Minion Horde Battle Ram Elixir Collector Three Musketeers Lumberjack
Poison
Minions Minion Horde Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Lumberjack
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Battle Ram Lumberjack Minion Horde Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Battle Ram Lumberjack

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Giant Minions Minion Horde Three Musketeers Lumberjack
Minions
Giant Zap Battle Ram Lumberjack
Minion Horde
Zap Battle Ram Giant Lumberjack
Battle Ram
Zap Minions Minion Horde Three Musketeers Lumberjack
Giant
Zap Minions Minion Horde Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Zap Battle Ram Giant
Lumberjack
Zap Minions Minion Horde Battle Ram Giant

Defense Synergies 0 5

Zap
Minions Minion Horde Three Musketeers Lumberjack
Minions
Zap Lumberjack
Minion Horde
Zap
Battle Ram
Giant
Elixir Collector
Three Musketeers
Zap
Lumberjack
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde Lumberjack Zap Minions Three Musketeers
Minion Horde Three Musketeers Lumberjack Minions
Minion Horde Three Musketeers Lumberjack Minions
Lumberjack
Zap Minions Lumberjack
Minions Minion Horde Three Musketeers Zap
Zap
Minion Horde Three Musketeers Minions Lumberjack
Minion Horde Lumberjack
Minions Minion Horde Zap Lumberjack
Minions Minion Horde Three Musketeers Zap
Minion Horde Lumberjack Zap Minions Three Musketeers
Three Musketeers Zap Minions Minion Horde Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Zap Three Musketeers Lumberjack
Minion Horde Three Musketeers Minions Lumberjack
Zap Minions Minion Horde Three Musketeers Lumberjack
Zap Minions Lumberjack
Three Musketeers Lumberjack
Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Lumberjack
Lumberjack Zap Minions Minion Horde
Lumberjack Zap Minion Horde
Minion Horde Three Musketeers Lumberjack
Zap Minions Minion Horde Three Musketeers
Minions Minion Horde Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Minions
Minion Horde Three Musketeers
Minions Minion Horde Lumberjack
Zap
Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers
Zap Minions Minion Horde Three Musketeers Lumberjack
Minions Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap
Zap
Minions Minion Horde Three Musketeers Lumberjack
Zap Minion Horde
Zap
Three Musketeers
Minions Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minions Minion Horde
Zap Three Musketeers
Zap
Minions Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Minions
Zap Three Musketeers
Minion Horde Three Musketeers Lumberjack
Zap
Zap
Minion Horde Three Musketeers
Zap Minions Minion Horde
Zap
Zap

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