My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Ice Golem Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Bats Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Zap
Fire Spirit Bats Goblin Gang Dart Goblin Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Dart Goblin
The Log
Fire Spirit Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Bats Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Fireball
Goblin Gang Dart Goblin Hog Rider Inferno Dragon
Poison
Bats Goblin Gang Dart Goblin
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Golem Goblin Gang Dart Goblin Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Ice Golem

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem Inferno Dragon
Bats
Ice Golem Hog Rider Zap Inferno Dragon
Zap
Hog Rider Fire Spirit Bats Ice Golem Dart Goblin
Goblin Gang
Ice Golem Hog Rider Dart Goblin
Ice Golem
Bats Goblin Gang Hog Rider Fire Spirit Zap Dart Goblin
Dart Goblin
Zap Goblin Gang Ice Golem Hog Rider
Hog Rider
Fire Spirit Bats Zap Goblin Gang Ice Golem Dart Goblin
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 16

Fire Spirit
Zap Ice Golem
Bats
Zap Ice Golem Dart Goblin Inferno Dragon
Zap
Fire Spirit Bats Goblin Gang Ice Golem Dart Goblin Inferno Dragon
Goblin Gang
Zap Ice Golem Dart Goblin Inferno Dragon
Ice Golem
Fire Spirit Bats Zap Goblin Gang Dart Goblin Inferno Dragon
Dart Goblin
Bats Zap Goblin Gang Ice Golem Inferno Dragon
Hog Rider
Inferno Dragon
Bats Zap Goblin Gang Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin
Inferno Dragon Bats Zap Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Bats Dart Goblin Inferno Dragon
Inferno Dragon Bats Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Fire Spirit Zap Goblin Gang
Zap Ice Golem Dart Goblin
Inferno Dragon Goblin Gang
Goblin Gang Fire Spirit Ice Golem Dart Goblin
Bats Goblin Gang Dart Goblin Zap Ice Golem
Inferno Dragon Bats Zap Goblin Gang Dart Goblin
Fire Spirit Bats Zap Goblin Gang
Fire Spirit Bats Zap Goblin Gang Dart Goblin
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Goblin Gang
Fire Spirit Bats Zap Goblin Gang Dart Goblin
Zap Fire Spirit Bats Ice Golem Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Fire Spirit Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem
Zap Goblin Gang Ice Golem Inferno Dragon
Goblin Gang Bats Zap Ice Golem
Goblin Gang Bats Zap Ice Golem
Goblin Gang Inferno Dragon
Fire Spirit Bats Zap Goblin Gang Ice Golem Dart Goblin
Goblin Gang Bats Ice Golem Dart Goblin
Inferno Dragon
Zap Bats Ice Golem Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin
Zap
Goblin Gang Ice Golem
Dart Goblin
Goblin Gang Bats Zap Ice Golem Dart Goblin Inferno Dragon
Bats Zap Ice Golem Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Fire Spirit Zap
Fire Spirit Bats Zap Ice Golem Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Ice Golem Dart Goblin
Zap Dart Goblin
Fire Spirit Bats Goblin Gang
Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin
Zap
Zap Ice Golem Fire Spirit
Inferno Dragon
Zap Dart Goblin
Zap
Zap Dart Goblin
Fire Spirit Bats Zap Ice Golem Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin
Zap
Zap Fire Spirit Bats Goblin Gang Dart Goblin
Fire Spirit Zap Dart Goblin
Goblin Gang Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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