My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Giant Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Tombstone Musketeer Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Musketeer Electro Wizard
The Log
Tombstone Musketeer
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer Bowler Electro Wizard Inferno Dragon
Fireball
Tombstone Musketeer Bowler Electro Wizard Inferno Dragon
Poison
Tombstone Musketeer Electro Wizard
Lightning
Tombstone Musketeer Bowler Electro Wizard Inferno Dragon
Rocket
Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Musketeer Electro Wizard Inferno Dragon Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tombstone Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Bowler The Log
Tombstone
Musketeer
Giant Zap Bowler The Log
Giant
Zap Musketeer Bowler The Log Electro Wizard
Bowler
Zap Musketeer Giant The Log Electro Wizard
The Log
Zap Musketeer Giant Bowler
Electro Wizard
Zap Giant Bowler
Inferno Dragon

Defense Synergies 4 13

Zap
Electro Wizard Tombstone Musketeer Bowler The Log Inferno Dragon
Tombstone
Musketeer Zap Electro Wizard Inferno Dragon
Musketeer
Tombstone The Log Zap Bowler Electro Wizard
Giant
Bowler
The Log Zap Musketeer Electro Wizard
The Log
Musketeer Bowler Zap Electro Wizard Inferno Dragon
Electro Wizard
Zap Tombstone Musketeer Bowler The Log Inferno Dragon
Inferno Dragon
Zap Tombstone The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Musketeer The Log Electro Wizard
Inferno Dragon Zap Tombstone Musketeer The Log Electro Wizard
Bowler Tombstone Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Musketeer Bowler Electro Wizard
Tombstone Bowler The Log
Bowler The Log Zap Musketeer Electro Wizard
Musketeer Electro Wizard Inferno Dragon Zap Tombstone
Bowler Zap Musketeer The Log Electro Wizard
Inferno Dragon Tombstone Musketeer
Musketeer Bowler Electro Wizard
Electro Wizard Zap Tombstone Musketeer Bowler The Log
Musketeer Inferno Dragon Zap Electro Wizard
Tombstone Bowler Zap Musketeer The Log Electro Wizard
Bowler Zap Tombstone The Log Electro Wizard
Inferno Dragon Tombstone Electro Wizard
Zap Bowler The Log Electro Wizard Inferno Dragon
Tombstone Musketeer Bowler Electro Wizard
Tombstone Zap Musketeer Bowler The Log Electro Wizard
Zap The Log Tombstone Musketeer Bowler Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Bowler Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Bowler Electro Wizard
Electro Wizard Zap Musketeer Bowler The Log Inferno Dragon
Tombstone Zap Musketeer Bowler The Log Electro Wizard
Bowler Zap Musketeer The Log Electro Wizard
Tombstone Musketeer Bowler Inferno Dragon
Zap Musketeer Electro Wizard
Tombstone Musketeer Bowler Electro Wizard
Inferno Dragon
Zap Electro Wizard Tombstone The Log Inferno Dragon
Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer Bowler
Zap Bowler The Log Electro Wizard
Bowler Tombstone
Musketeer Bowler
Tombstone Electro Wizard Zap Musketeer Bowler The Log Inferno Dragon
Bowler Zap Musketeer The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Bowler The Log Electro Wizard
The Log
Musketeer The Log
Zap Bowler The Log
Zap Musketeer
Musketeer Bowler The Log
The Log Zap Bowler
The Log Zap
Musketeer Bowler Electro Wizard
Zap Musketeer Bowler The Log Electro Wizard
Zap Musketeer
Musketeer Bowler The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Bowler The Log
Musketeer Bowler The Log
Zap Musketeer Bowler The Log Electro Wizard
Zap Bowler The Log
Musketeer Bowler The Log
Musketeer Bowler The Log
Zap Musketeer The Log
Zap The Log Bowler
Inferno Dragon
The Log Zap Musketeer Bowler Electro Wizard
Zap Musketeer Bowler The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Bowler
Zap Musketeer The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard Tombstone Musketeer
Zap Musketeer Electro Wizard
The Log
Musketeer Bowler Electro Wizard
The Log Zap Musketeer Bowler
Zap
Musketeer
Zap Musketeer Bowler The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Bowler The Log Electro Wizard

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