My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Elite Barbarians Electro Wizard Sparky
The Log
Elite Barbarians Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Bats Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Electro Wizard Elite Barbarians Rocket Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Electro Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A Sparky
Zap
Elite Barbarians Mirror P.E.K.K.A Electro Wizard Sparky Bats
Elite Barbarians
Zap Bats Sparky
Rocket
Mirror
Mirror
Zap Rocket Sparky
P.E.K.K.A
Zap Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Sparky
Sparky
Zap Bats Elite Barbarians Mirror Electro Wizard

Defense Synergies 2 10

Bats
Zap P.E.K.K.A Electro Wizard Sparky
Zap
Mirror Electro Wizard Bats Elite Barbarians P.E.K.K.A Sparky
Elite Barbarians
Zap
Rocket
Mirror
Zap Electro Wizard Sparky
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Mirror P.E.K.K.A
Sparky
Bats Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard Sparky
Elite Barbarians P.E.K.K.A Sparky Bats Zap Electro Wizard
Rocket P.E.K.K.A Sparky Bats Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Sparky Bats Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Sparky
Bats Zap Electro Wizard
Bats Rocket Electro Wizard Zap
Rocket Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Electro Wizard Sparky
Bats Electro Wizard Zap
Bats Zap Electro Wizard
P.E.K.K.A Sparky Bats Zap Elite Barbarians Rocket Electro Wizard
Rocket Sparky Bats Zap P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Sparky Electro Wizard
Rocket Zap Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Sparky Bats Elite Barbarians P.E.K.K.A Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Zap Bats Electro Wizard
P.E.K.K.A Sparky Elite Barbarians Electro Wizard
Bats Elite Barbarians P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians Rocket
P.E.K.K.A Bats Zap Elite Barbarians Rocket Electro Wizard Sparky
Rocket P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard Sparky
P.E.K.K.A Elite Barbarians Sparky
Rocket Bats Zap Electro Wizard
Rocket P.E.K.K.A Sparky Bats Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Sparky
Zap Rocket P.E.K.K.A Electro Wizard Bats Elite Barbarians Sparky
P.E.K.K.A Sparky
P.E.K.K.A Bats Elite Barbarians Sparky
Rocket P.E.K.K.A Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Sparky
Sparky
Elite Barbarians Electro Wizard Sparky Bats Zap Rocket P.E.K.K.A
Bats Zap Elite Barbarians P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Zap Electro Wizard
Rocket Sparky
Rocket Sparky
Rocket Zap Sparky
Bats Zap Rocket
Sparky
Zap
Zap
Rocket Bats Elite Barbarians Electro Wizard Sparky
Rocket Zap Electro Wizard Sparky
Zap Rocket
Rocket Elite Barbarians Sparky
Rocket
Zap Elite Barbarians Sparky
Rocket Zap Sparky
Rocket Sparky
Rocket Sparky
Bats Rocket Sparky
Rocket Zap Electro Wizard Sparky
Rocket Zap
Rocket Sparky
Rocket
Rocket Sparky
Rocket Zap
Zap Sparky
Zap Electro Wizard Sparky
Zap Sparky
Rocket Zap Sparky
Elite Barbarians Bats Zap Electro Wizard Sparky
Zap Rocket Electro Wizard Bats
Elite Barbarians Sparky
Zap Rocket Sparky
Zap Rocket Electro Wizard Sparky
P.E.K.K.A Sparky
Rocket Sparky
Zap Electro Wizard Bats Rocket
Rocket Zap Electro Wizard
Rocket Electro Wizard Sparky
Zap
Rocket Zap Sparky
Elite Barbarians P.E.K.K.A Sparky
Zap Bats Elite Barbarians Rocket Electro Wizard Sparky
Bats Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: