My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Inferno Tower Skeleton Army Electro Wizard
Poison
Minion Horde Inferno Tower Skeleton Army Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Hog Rider Electro Wizard Minion Horde Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Minion Horde The Log
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Hog Rider The Log
Hog Rider
Zap The Log Minion Horde Elite Barbarians Electro Wizard
Inferno Tower
Skeleton Army
The Log
Hog Rider Zap Elite Barbarians
Electro Wizard
Zap Hog Rider

Defense Synergies 4 11

Zap
Electro Wizard Minion Horde Elite Barbarians Inferno Tower Skeleton Army The Log
Minion Horde
Zap Inferno Tower The Log
Elite Barbarians
Zap The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Zap Minion Horde
Skeleton Army
Inferno Tower Zap The Log Electro Wizard
The Log
Inferno Tower Zap Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower The Log Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Zap The Log Electro Wizard
Minion Horde Inferno Tower Skeleton Army Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Electro Wizard
Minion Horde Inferno Tower Electro Wizard Zap
Zap Inferno Tower The Log Electro Wizard
Minion Horde Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Inferno Tower Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap The Log
Minion Horde Inferno Tower Zap Electro Wizard
Minion Horde Inferno Tower Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Skeleton Army Zap Minion Horde The Log Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Minion Horde Electro Wizard
Minion Horde Inferno Tower Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Minion Horde Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Zap Minion Horde Elite Barbarians Skeleton Army The Log Electro Wizard
Zap The Log Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Minion Horde Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Elite Barbarians The Log
Skeleton Army Zap Minion Horde Elite Barbarians Inferno Tower The Log Electro Wizard
Skeleton Army Zap Minion Horde Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Electro Wizard Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Minion Horde Skeleton Army
Minion Horde Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Inferno Tower
Minion Horde Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Zap Minion Horde The Log
Zap Minion Horde Elite Barbarians Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log Electro Wizard
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde Elite Barbarians Electro Wizard
Zap Minion Horde The Log Electro Wizard
Zap
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap The Log Electro Wizard
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Minion Horde Electro Wizard
Minion Horde
The Log
Zap Minion Horde Electro Wizard Skeleton Army
Zap Electro Wizard
The Log
Minion Horde Electro Wizard
The Log Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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