My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Executioner Giant Skeleton Electro Wizard
The Log
Fire Spirit Elite Barbarians Giant Skeleton
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Executioner Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Executioner Electro Wizard
Rocket
Elite Barbarians Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rage Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Electro Wizard Inferno Tower Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Electro Wizard Fire Spirit Executioner Giant Skeleton
Elite Barbarians
Zap Rage Fire Spirit
Inferno Tower
Rage
Elite Barbarians Giant Skeleton Electro Wizard
Executioner
Zap
Giant Skeleton
Fire Spirit Zap Rage Electro Wizard
Electro Wizard
Zap Rage Giant Skeleton

Defense Synergies 2 10

Fire Spirit
Zap Inferno Tower Giant Skeleton Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Inferno Tower Executioner Giant Skeleton
Elite Barbarians
Zap
Inferno Tower
Electro Wizard Fire Spirit Zap
Rage
Executioner
Zap Giant Skeleton
Giant Skeleton
Fire Spirit Zap Executioner Electro Wizard
Electro Wizard
Zap Inferno Tower Fire Spirit Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Electro Wizard
Elite Barbarians Inferno Tower Zap Executioner Electro Wizard
Inferno Tower Fire Spirit Elite Barbarians Executioner Giant Skeleton Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Elite Barbarians Giant Skeleton
Fire Spirit Zap Executioner Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Zap Executioner
Zap Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Inferno Tower Giant Skeleton Electro Wizard
Executioner Electro Wizard Zap Giant Skeleton
Inferno Tower Executioner Zap Electro Wizard
Inferno Tower Fire Spirit Zap Elite Barbarians Giant Skeleton Electro Wizard
Fire Spirit Executioner Zap Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Zap Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Executioner Electro Wizard
Fire Spirit Zap Elite Barbarians Executioner Electro Wizard
Zap Executioner Fire Spirit Giant Skeleton Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Fire Spirit Elite Barbarians Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard
Electro Wizard Zap Elite Barbarians Executioner
Giant Skeleton Zap Elite Barbarians Inferno Tower Electro Wizard
Giant Skeleton Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton Elite Barbarians Executioner
Fire Spirit Executioner Zap Electro Wizard
Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Elite Barbarians
Zap Giant Skeleton Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower Giant Skeleton
Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Inferno Tower Executioner
Executioner
Elite Barbarians Inferno Tower Electro Wizard Zap Executioner Giant Skeleton
Executioner Zap Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Executioner Electro Wizard
Giant Skeleton
Giant Skeleton
Executioner Fire Spirit Zap
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Elite Barbarians Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Executioner
Fire Spirit Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Fire Spirit Zap Executioner Electro Wizard
Fire Spirit Zap
Giant Skeleton
Zap
Zap Fire Spirit Executioner
Zap Executioner Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Giant Skeleton
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Executioner Electro Wizard
Executioner Electro Wizard
Zap Executioner
Zap Giant Skeleton
Elite Barbarians Executioner
Zap Elite Barbarians Giant Skeleton Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Giant Skeleton Electro Wizard

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