My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army Bandit
The Log
Elite Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Bandit
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Skeleton Army Bandit
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard Bandit
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Bandit Hog Rider Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider The Log Bandit
Elite Barbarians
Zap Hog Rider Wizard The Log Bandit
Hog Rider
Zap The Log Elite Barbarians Wizard Bandit
Inferno Tower
Wizard
Elite Barbarians Hog Rider Bandit
Skeleton Army
The Log
Hog Rider Zap Elite Barbarians Bandit
Bandit
Zap Elite Barbarians Hog Rider Wizard The Log

Defense Synergies 2 14

Zap
Elite Barbarians Inferno Tower Skeleton Army The Log Bandit
Elite Barbarians
Zap Wizard The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Zap Bandit
Wizard
Elite Barbarians Skeleton Army The Log Bandit
Skeleton Army
Inferno Tower Zap Wizard The Log Bandit
The Log
Inferno Tower Zap Elite Barbarians Wizard Skeleton Army Bandit
Bandit
Zap Inferno Tower Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Skeleton Army Zap The Log Bandit
Inferno Tower Skeleton Army Elite Barbarians Bandit
Elite Barbarians Inferno Tower Skeleton Army Bandit
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Bandit
Inferno Tower Zap Wizard
Zap Inferno Tower The Log Bandit
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower Bandit
Skeleton Army Zap Wizard The Log Bandit
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Wizard The Log Bandit
Wizard Skeleton Army Zap The Log
Elite Barbarians Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army Zap Elite Barbarians The Log Bandit
Wizard Elite Barbarians Inferno Tower Skeleton Army
Zap Elite Barbarians Wizard Skeleton Army The Log Bandit
Zap Wizard The Log Bandit
Elite Barbarians Inferno Tower
Wizard Skeleton Army Elite Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower Bandit
Bandit Zap Elite Barbarians Wizard The Log
Skeleton Army Bandit Zap Elite Barbarians Inferno Tower The Log
Skeleton Army Zap Elite Barbarians Inferno Tower The Log Bandit
Inferno Tower Elite Barbarians Skeleton Army Bandit
Wizard Zap
Skeleton Army Elite Barbarians Inferno Tower Bandit
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Inferno Tower Wizard Bandit
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Zap The Log
Zap Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Elite Barbarians
Zap Wizard The Log Bandit
Zap Wizard
Elite Barbarians The Log Bandit
Bandit
Zap Elite Barbarians The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Zap Wizard The Log Bandit
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log Bandit
Zap
Wizard The Log
Zap Skeleton Army Bandit
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log Bandit

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