My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Army Witch Inferno Dragon
Zap
Fire Spirit Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Witch Giant Skeleton
The Log
Fire Spirit Elite Barbarians Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Elite Barbarians Skeleton Army Witch Giant Skeleton Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Skeleton Army Inferno Dragon Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant Skeleton Inferno Dragon
Arrows
Elite Barbarians Giant Skeleton
Elite Barbarians
Arrows Rage Fire Spirit
Rage
Elite Barbarians Witch Giant Skeleton
Skeleton Army
Witch
Rage Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Rage Witch
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Arrows
Giant Skeleton
Elite Barbarians
Rage
Skeleton Army
Giant Skeleton Inferno Dragon
Witch
Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Skeleton Army Witch
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Skeleton Army Inferno Dragon Witch
Skeleton Army Witch Fire Spirit Elite Barbarians Giant Skeleton Inferno Dragon
Elite Barbarians Skeleton Army Witch Inferno Dragon
Arrows Elite Barbarians Skeleton Army Giant Skeleton
Arrows Skeleton Army Fire Spirit
Inferno Dragon Fire Spirit Arrows Witch
Arrows Giant Skeleton
Witch Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Giant Skeleton
Skeleton Army Witch Arrows Giant Skeleton
Arrows Inferno Dragon Witch
Skeleton Army Fire Spirit Elite Barbarians Witch Giant Skeleton
Fire Spirit Skeleton Army Arrows Witch
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Inferno Dragon
Arrows Elite Barbarians Skeleton Army Witch
Fire Spirit Arrows Elite Barbarians Skeleton Army Witch
Arrows Witch Fire Spirit Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Fire Spirit Arrows Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch Giant Skeleton
Arrows Elite Barbarians Inferno Dragon
Skeleton Army Giant Skeleton Elite Barbarians Witch
Skeleton Army Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army Witch Inferno Dragon
Fire Spirit Arrows Witch
Skeleton Army Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army Inferno Dragon
Giant Skeleton Elite Barbarians Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Witch Giant Skeleton
Skeleton Army Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Giant Skeleton Inferno Dragon
Arrows Elite Barbarians Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Fire Spirit Arrows
Arrows Fire Spirit Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Elite Barbarians
Arrows
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows Witch
Giant Skeleton
Arrows
Arrows
Arrows Fire Spirit Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Fire Spirit Arrows Witch
Witch
Elite Barbarians
Arrows
Arrows
Giant Skeleton
Arrows
Fire Spirit Skeleton Army Witch
Fire Spirit Arrows Witch
Arrows
Arrows
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Witch Giant Skeleton
Witch
Witch Giant Skeleton

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