My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Tombstone Musketeer
Zap
Minions Royal Giant Tombstone
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Executioner
The Log
Royal Giant Elite Barbarians Tombstone Musketeer
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Elite Barbarians Musketeer Executioner
Fireball
Minions Elite Barbarians Tombstone Musketeer Executioner
Poison
Minions Tombstone Musketeer Executioner
Lightning
Elite Barbarians Tombstone Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tombstone Musketeer Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tombstone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Musketeer Executioner The Log
Minions
Royal Giant Zap Elite Barbarians
Royal Giant
Minions Zap Elite Barbarians Musketeer Executioner The Log
Elite Barbarians
Zap Minions Royal Giant The Log
Tombstone
Musketeer
Zap Royal Giant The Log
Executioner
Zap Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Musketeer Executioner

Defense Synergies 2 11

Zap
Minions Elite Barbarians Tombstone Musketeer Executioner The Log
Minions
Zap Tombstone Musketeer The Log
Royal Giant
Elite Barbarians
Zap The Log
Tombstone
Musketeer Zap Minions
Musketeer
Tombstone The Log Zap Minions
Executioner
Zap The Log
The Log
Musketeer Zap Minions Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Musketeer Executioner The Log
Elite Barbarians Zap Minions Tombstone Musketeer Executioner The Log
Minions Elite Barbarians Tombstone Musketeer Executioner
Elite Barbarians Minions Tombstone Musketeer
Elite Barbarians Tombstone The Log
The Log Zap Minions Musketeer Executioner
Minions Musketeer Zap Tombstone Executioner
Zap Musketeer The Log
Minions Elite Barbarians Tombstone Musketeer
Elite Barbarians Musketeer
Minions Executioner Zap Tombstone Musketeer The Log
Minions Musketeer Executioner Zap
Tombstone Zap Minions Elite Barbarians Musketeer The Log
Executioner Zap Minions Tombstone The Log
Elite Barbarians Tombstone
Zap Elite Barbarians The Log
Minions Elite Barbarians Tombstone Musketeer Executioner
Tombstone Zap Minions Elite Barbarians Musketeer Executioner The Log
Zap Executioner The Log Minions Tombstone Musketeer
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone
Zap Elite Barbarians Musketeer Executioner The Log
Tombstone Zap Minions Elite Barbarians Musketeer The Log
Zap Elite Barbarians Musketeer The Log
Elite Barbarians Tombstone Musketeer Executioner
Executioner Zap Minions Musketeer
Minions Elite Barbarians Tombstone Musketeer
Elite Barbarians
Zap Minions Elite Barbarians Tombstone The Log
Tombstone Musketeer
Minions Elite Barbarians Tombstone Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Tombstone Executioner
Musketeer Executioner
Elite Barbarians Tombstone Zap Minions Musketeer Executioner The Log
Minions Executioner Zap Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Executioner The Log
The Log
Musketeer The Log
Executioner Zap The Log
Executioner Zap Minions Musketeer
Musketeer Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Elite Barbarians Musketeer
Zap Musketeer The Log
Zap Musketeer Executioner
Elite Barbarians Musketeer Executioner The Log
Minions Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log
Minions
Zap Musketeer Executioner The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Executioner
The Log Zap Musketeer Executioner
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Executioner
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Minions Tombstone Musketeer
Zap Musketeer Executioner
The Log
Musketeer Executioner
The Log Zap Musketeer Executioner
Zap
Elite Barbarians Musketeer Executioner
Zap Minions Elite Barbarians Musketeer The Log
Zap Musketeer Executioner
Zap Musketeer Executioner The Log

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