My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Giant Dark Prince
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Dark Prince
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Dark Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Dark Prince
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Mini P.E.K.K.A Giant Dark Prince
Bats
Giant Zap Mini P.E.K.K.A Dark Prince
Zap
Arrows Giant Spear Goblins Bats Mini P.E.K.K.A Dark Prince
Arrows
Zap Giant Mini P.E.K.K.A Dark Prince
Goblin Gang
Spear Goblins Mini P.E.K.K.A Giant Dark Prince
Mini P.E.K.K.A
Giant Spear Goblins Bats Zap Arrows Goblin Gang Dark Prince
Giant
Bats Zap Arrows Mini P.E.K.K.A Dark Prince Spear Goblins Goblin Gang
Dark Prince
Giant Spear Goblins Bats Zap Arrows Goblin Gang Mini P.E.K.K.A

Defense Synergies 1 16

Spear Goblins
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Dark Prince
Bats
Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Spear Goblins Bats Arrows Goblin Gang Dark Prince
Arrows
Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Goblin Gang
Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Spear Goblins Bats Arrows Goblin Gang
Giant
Dark Prince
Spear Goblins Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Mini P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Goblin Gang Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Bats Goblin Gang Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Goblin Gang Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Arrows Goblin Gang
Zap Arrows
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A Dark Prince
Bats Goblin Gang Spear Goblins Zap Arrows Dark Prince
Arrows Spear Goblins Bats Zap Goblin Gang
Mini P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Spear Goblins Bats Zap Goblin Gang Dark Prince
Zap Arrows Spear Goblins Bats Dark Prince
Mini P.E.K.K.A
Goblin Gang Dark Prince Spear Goblins Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap Dark Prince
Zap Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Zap Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Bats Zap
Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince Spear Goblins Bats
Mini P.E.K.K.A Dark Prince
Zap Spear Goblins Bats Mini P.E.K.K.A Dark Prince
Goblin Gang
Bats Mini P.E.K.K.A Dark Prince
Zap Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Goblin Gang
Goblin Gang Spear Goblins Bats Zap Mini P.E.K.K.A Dark Prince
Bats Arrows Zap Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Spear Goblins Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Spear Goblins Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Spear Goblins Bats Goblin Gang Dark Prince
Zap Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince

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