My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Executioner
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Guards Executioner The Log
Fireball
Zap Hog Rider Tornado The Log
Hog Rider
Zap Fireball The Log Guards Tornado Executioner
Guards
Zap Hog Rider The Log
Tornado
Zap Fireball Executioner P.E.K.K.A Hog Rider The Log
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Executioner The Log
The Log
Hog Rider Zap Fireball Guards Tornado Executioner P.E.K.K.A

Defense Synergies 6 9

Zap
Fireball Guards Tornado Executioner P.E.K.K.A The Log
Fireball
Zap Tornado The Log
Hog Rider
Guards
Zap Executioner The Log
Tornado
Fireball Executioner P.E.K.K.A Zap The Log
Executioner
Tornado Zap Guards The Log
P.E.K.K.A
Tornado The Log Zap
The Log
Fireball P.E.K.K.A Zap Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
P.E.K.K.A Zap Executioner The Log
Tornado P.E.K.K.A Executioner
P.E.K.K.A Guards
Fireball Tornado P.E.K.K.A The Log
Fireball Tornado The Log Zap Guards Executioner
Tornado Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Tornado
Guards Tornado
Guards Executioner Zap Fireball Tornado The Log
Executioner Zap Fireball Tornado
P.E.K.K.A Zap Fireball Guards The Log
Fireball Executioner Zap Guards Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A The Log
Fireball Tornado Executioner P.E.K.K.A
Fireball Zap Guards Tornado Executioner The Log
Zap Tornado Executioner The Log Fireball Guards
P.E.K.K.A Tornado
Fireball Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Executioner The Log
Guards P.E.K.K.A Zap The Log
Guards P.E.K.K.A Zap Fireball Tornado The Log
P.E.K.K.A Guards Executioner
Fireball Executioner Zap Tornado
Guards P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards Tornado The Log
P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Zap Fireball Tornado Executioner P.E.K.K.A The Log
Executioner Zap Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap Tornado Executioner The Log
Fireball The Log
Fireball Guards The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Tornado
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner
Fireball The Log Zap Tornado
Fireball Guards Tornado
Zap Fireball Tornado The Log
Fireball Zap Tornado Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Zap Fireball Executioner The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Executioner
Fireball The Log Zap Tornado Executioner
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Guards
Fireball Zap Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Guards Tornado The Log
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner The Log

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