My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions Witch Lumberjack
Zap
Minions Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Minions Witch
Royal Delivery
Minions Elite Barbarians Witch Lumberjack
Fireball
Minions Elite Barbarians Inferno Tower Witch Lumberjack
Poison
Minions Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch Lumberjack
Rocket
Elite Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Lumberjack Giant Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Lumberjack

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Minions Witch Lumberjack
Minions
Giant Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Minions Fireball Lumberjack
Fireball
Zap Elite Barbarians Giant
Giant
Zap Minions Fireball Witch Lumberjack
Inferno Tower
Witch
Zap Giant Lumberjack
Lumberjack
Zap Minions Elite Barbarians Giant Witch

Defense Synergies 1 11

Zap
Fireball Minions Elite Barbarians Inferno Tower Witch Lumberjack
Minions
Zap Inferno Tower Lumberjack
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Lumberjack
Giant
Inferno Tower
Zap Minions Fireball Lumberjack
Witch
Zap Lumberjack
Lumberjack
Zap Minions Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Elite Barbarians Inferno Tower Lumberjack Zap Minions Witch
Inferno Tower Witch Lumberjack Minions Elite Barbarians
Elite Barbarians Inferno Tower Witch Lumberjack Minions
Elite Barbarians Fireball Lumberjack
Fireball Zap Minions Lumberjack
Minions Inferno Tower Zap Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Minions Elite Barbarians Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Minions Witch Zap Fireball Lumberjack
Minions Inferno Tower Zap Fireball Witch
Inferno Tower Lumberjack Zap Minions Elite Barbarians Fireball Witch
Fireball Zap Minions Witch Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Zap Elite Barbarians Fireball Lumberjack
Minions Elite Barbarians Fireball Inferno Tower Witch Lumberjack
Fireball Zap Minions Elite Barbarians Witch Lumberjack
Zap Witch Minions Fireball Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Minions Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Inferno Tower Witch
Fireball Zap Elite Barbarians Lumberjack
Lumberjack Zap Minions Elite Barbarians Inferno Tower Witch
Lumberjack Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Witch Lumberjack
Fireball Zap Minions Witch
Minions Elite Barbarians Fireball Inferno Tower Witch Lumberjack
Inferno Tower Elite Barbarians Lumberjack
Zap Minions Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch
Minions Elite Barbarians Inferno Tower Witch Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Witch Lumberjack
Fireball Witch
Elite Barbarians Inferno Tower Witch Zap Minions Fireball Lumberjack
Minions Zap Elite Barbarians Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Witch
Zap Minions Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Witch
Fireball Zap Witch
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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