My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Mega Minion
Zap
Minions Royal Giant
Barbarian Barrel
Elite Barbarians Wizard
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard
Fireball
Minions Elite Barbarians Mega Minion Wizard
Poison
Minions Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Mini P.E.K.K.A Wizard Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Mega Minion Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Minions Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Zap Elite Barbarians Mini P.E.K.K.A
Royal Giant
Minions Lightning Zap Elite Barbarians Mega Minion Wizard
Elite Barbarians
Zap Minions Royal Giant Wizard
Mega Minion
Zap Royal Giant
Mini P.E.K.K.A
Zap Minions Wizard Lightning
Wizard
Royal Giant Elite Barbarians Mini P.E.K.K.A
Lightning
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 7

Zap
Mega Minion Mini P.E.K.K.A Minions Elite Barbarians
Minions
Zap
Royal Giant
Elite Barbarians
Zap Mega Minion Mini P.E.K.K.A Wizard
Mega Minion
Zap Elite Barbarians Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard
Wizard
Elite Barbarians Mega Minion Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Mega Minion Wizard
Elite Barbarians Mini P.E.K.K.A Zap Minions Mega Minion
Mini P.E.K.K.A Minions Elite Barbarians Mega Minion Lightning
Elite Barbarians Mini P.E.K.K.A Minions Mega Minion
Lightning Elite Barbarians Mini P.E.K.K.A
Zap Minions Mega Minion
Minions Mega Minion Lightning Zap Wizard
Lightning Zap
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Minions Zap Mega Minion Wizard
Minions Mega Minion Zap Wizard
Mini P.E.K.K.A Zap Minions Elite Barbarians Wizard Lightning
Wizard Zap Minions Mega Minion Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Lightning
Wizard Minions Elite Barbarians Mini P.E.K.K.A
Zap Minions Elite Barbarians Mega Minion Wizard
Zap Wizard Minions Mega Minion
Mini P.E.K.K.A Elite Barbarians
Wizard Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard Lightning
Zap Minions Elite Barbarians Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A Minions Elite Barbarians Mega Minion Lightning
Mini P.E.K.K.A Elite Barbarians
Zap Lightning Minions Elite Barbarians Mega Minion Mini P.E.K.K.A
Mega Minion
Minions Elite Barbarians Mega Minion Mini P.E.K.K.A
Lightning Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Lightning Wizard
Wizard
Elite Barbarians Zap Minions Mega Minion Mini P.E.K.K.A Lightning
Minions Zap Elite Barbarians Mega Minion Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Zap Minions Mega Minion
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Minions Elite Barbarians Mini P.E.K.K.A
Lightning Zap Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Zap Mega Minion Mini P.E.K.K.A Wizard
Lightning Zap Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Mega Minion
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Minions Mega Minion Wizard
Lightning Elite Barbarians Mega Minion Mini P.E.K.K.A
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Minions
Lightning Zap Mega Minion Wizard
Lightning Mega Minion Mini P.E.K.K.A Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians Mega Minion
Zap Minions Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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