My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Guards
Giant Snowball
Archers Minion Horde Hog Rider Guards
Zap
Archers Minion Horde Guards
Barbarian Barrel
Archers Wizard Guards
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Minion Horde Guards
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Archers Minion Horde Hog Rider Wizard
Poison
Archers Minion Horde Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Mini P.E.K.K.A Hog Rider Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Minion Horde Mini P.E.K.K.A Guards Golem
Archers
Zap Mini P.E.K.K.A Hog Rider Golem
Minion Horde
Zap Hog Rider Golem
Mini P.E.K.K.A
Zap Archers Hog Rider Wizard Golem
Hog Rider
Zap Archers Minion Horde Mini P.E.K.K.A Wizard Guards
Wizard
Mini P.E.K.K.A Hog Rider Golem
Guards
Zap Hog Rider
Golem
Zap Archers Minion Horde Mini P.E.K.K.A Wizard

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Archers Minion Horde Guards
Archers
Zap Mini P.E.K.K.A Guards
Minion Horde
Zap
Mini P.E.K.K.A
Zap Archers Wizard Guards
Hog Rider
Wizard
Mini P.E.K.K.A Guards
Guards
Zap Archers Mini P.E.K.K.A Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Zap
Minion Horde Mini P.E.K.K.A Archers
Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Archers Guards
Minion Horde Zap Archers Wizard
Zap
Minion Horde Mini P.E.K.K.A
Guards Archers Minion Horde Mini P.E.K.K.A
Archers Minion Horde Guards Zap Wizard
Minion Horde Zap Archers Wizard
Minion Horde Mini P.E.K.K.A Zap Wizard Guards
Wizard Zap Minion Horde Mini P.E.K.K.A Guards
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Mini P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A
Zap Archers Minion Horde Wizard Guards
Zap Wizard Archers Guards
Mini P.E.K.K.A
Wizard Archers Minion Horde Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers
Zap Archers Mini P.E.K.K.A Wizard
Guards Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Minion Horde
Minion Horde Mini P.E.K.K.A Guards
Wizard Zap Archers Minion Horde
Mini P.E.K.K.A Guards Archers Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Mini P.E.K.K.A
Minion Horde Guards
Minion Horde Mini P.E.K.K.A Guards
Zap Guards
Mini P.E.K.K.A Minion Horde Wizard Guards
Wizard Archers Minion Horde
Guards Zap Archers Minion Horde Mini P.E.K.K.A
Zap Archers Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Zap
Minion Horde
Guards
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Mini P.E.K.K.A Guards
Zap Minion Horde Wizard
Zap Archers Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard Guards
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Archers Guards
Zap Archers Wizard
Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde Guards
Zap
Zap

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