My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Guards
Giant Snowball
Goblin Gang Guards Lumberjack
Zap
Goblin Gang Guards
Barbarian Barrel
Goblin Gang Bomb Tower Wizard Guards Lumberjack
The Log
Goblin Gang Guards Lumberjack
Earthquake
Goblin Gang Bomb Tower Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Wizard Guards Lumberjack
Fireball
Goblin Gang Bomb Tower Wizard Lumberjack
Poison
Goblin Gang Bomb Tower Wizard Guards
Lightning
Bomb Tower Wizard Lumberjack
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Tornado Bomb Tower Lumberjack Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Guards Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Guards Lumberjack
Goblin Gang
Giant
Bomb Tower
Giant
Zap Goblin Gang Wizard Guards Tornado Lumberjack
Wizard
Tornado Giant Lumberjack
Guards
Zap Giant Lumberjack
Tornado
Zap Wizard Giant
Lumberjack
Zap Giant Wizard Guards

Defense Synergies 3 10

Zap
Bomb Tower Goblin Gang Guards Tornado Lumberjack
Goblin Gang
Zap Bomb Tower Guards Lumberjack
Bomb Tower
Zap Tornado Goblin Gang
Giant
Wizard
Tornado Guards Lumberjack
Guards
Zap Goblin Gang Wizard Lumberjack
Tornado
Bomb Tower Wizard Zap
Lumberjack
Zap Goblin Gang Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bomb Tower Lumberjack Zap Goblin Gang
Goblin Gang Bomb Tower Tornado Lumberjack
Bomb Tower Lumberjack Goblin Gang Guards
Bomb Tower Tornado Lumberjack
Goblin Gang Tornado Zap Bomb Tower Guards Lumberjack
Tornado Zap Goblin Gang Bomb Tower Wizard
Zap Bomb Tower
Goblin Gang Bomb Tower Tornado Lumberjack
Goblin Gang Guards Tornado Lumberjack
Goblin Gang Guards Zap Bomb Tower Wizard Tornado Lumberjack
Zap Goblin Gang Wizard Tornado
Bomb Tower Lumberjack Zap Goblin Gang Wizard Guards
Bomb Tower Wizard Zap Goblin Gang Guards Tornado Lumberjack
Goblin Gang Bomb Tower Lumberjack
Bomb Tower Tornado Zap Goblin Gang Lumberjack
Bomb Tower Wizard Goblin Gang Tornado Lumberjack
Bomb Tower Zap Goblin Gang Wizard Guards Tornado Lumberjack
Zap Bomb Tower Wizard Tornado Guards Lumberjack
Bomb Tower Tornado Lumberjack
Goblin Gang Wizard Bomb Tower Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Zap
Zap Goblin Gang Bomb Tower Wizard Lumberjack
Goblin Gang Guards Lumberjack Zap Bomb Tower
Goblin Gang Guards Lumberjack Zap Tornado
Goblin Gang Guards Lumberjack
Wizard Zap Goblin Gang Bomb Tower Tornado
Goblin Gang Guards Bomb Tower Lumberjack
Bomb Tower Lumberjack
Zap Bomb Tower Tornado
Goblin Gang Guards
Bomb Tower Guards Lumberjack
Zap Guards Tornado
Goblin Gang Bomb Tower Wizard Guards Lumberjack
Wizard Bomb Tower
Goblin Gang Guards Zap Bomb Tower Tornado Lumberjack
Zap Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado
Guards
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Guards Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard Guards
Zap Wizard
Zap
Wizard
Zap Goblin Gang Guards
Zap Wizard Tornado
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Goblin Gang Guards Tornado
Zap Tornado
Zap Tornado

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