My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Sparky
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Witch Ice Wizard Sparky
The Log
Fire Spirit Elite Barbarians Witch Sparky
Earthquake
Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Knight Elite Barbarians Witch Ice Wizard Sparky
Fireball
Elite Barbarians Witch Ice Wizard Sparky
Poison
Witch Ice Wizard Sparky
Lightning
Knight Elite Barbarians Witch Ice Wizard Sparky
Rocket
Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Tornado Ice Wizard Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Elite Barbarians Sparky
Zap
Elite Barbarians Tornado Sparky Fire Spirit Knight Witch Ice Wizard
Knight
Fire Spirit Zap Elite Barbarians Witch Ice Wizard Sparky
Elite Barbarians
Zap Fire Spirit Knight Sparky
Tornado
Zap Sparky Witch Ice Wizard
Witch
Zap Knight Tornado
Ice Wizard
Zap Knight Tornado
Sparky
Zap Tornado Fire Spirit Knight Elite Barbarians

Defense Synergies 4 15

Fire Spirit
Knight Zap Tornado Sparky
Zap
Fire Spirit Knight Elite Barbarians Tornado Witch Ice Wizard Sparky
Knight
Fire Spirit Ice Wizard Zap Tornado Witch Sparky
Elite Barbarians
Zap
Tornado
Ice Wizard Sparky Fire Spirit Zap Knight Witch Sparky
Witch
Zap Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Witch
Sparky
Tornado Fire Spirit Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Sparky
Elite Barbarians Sparky Zap Knight Witch Ice Wizard
Tornado Witch Sparky Fire Spirit Knight Elite Barbarians Ice Wizard
Elite Barbarians Witch Sparky Knight Ice Wizard
Elite Barbarians Tornado Sparky
Tornado Fire Spirit Zap Ice Wizard
Tornado Fire Spirit Zap Witch Ice Wizard
Zap Sparky
Witch Sparky Elite Barbarians Tornado Ice Wizard
Knight Elite Barbarians Tornado Fire Spirit Ice Wizard Sparky
Witch Ice Wizard Zap Knight Tornado
Zap Tornado Witch Ice Wizard
Sparky Fire Spirit Zap Knight Elite Barbarians Witch Ice Wizard
Fire Spirit Sparky Zap Tornado Witch
Elite Barbarians Sparky Knight
Tornado Zap Elite Barbarians Sparky
Sparky Knight Elite Barbarians Tornado Witch
Fire Spirit Zap Knight Elite Barbarians Tornado Witch Ice Wizard
Zap Tornado Witch Fire Spirit Knight Ice Wizard
Sparky Elite Barbarians Tornado
Fire Spirit Knight Elite Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch Sparky
Zap Knight Elite Barbarians
Zap Knight Elite Barbarians Witch Sparky
Zap Knight Elite Barbarians Tornado Sparky
Knight Elite Barbarians Witch Sparky
Fire Spirit Zap Tornado Witch Ice Wizard
Sparky Knight Elite Barbarians Witch Ice Wizard
Knight Elite Barbarians Sparky
Zap Knight Elite Barbarians Tornado Witch Sparky
Witch Sparky
Knight Elite Barbarians Witch Sparky
Zap Elite Barbarians Tornado
Elite Barbarians Knight Witch Sparky
Witch Sparky
Elite Barbarians Witch Sparky Zap Knight Tornado
Zap Elite Barbarians Witch Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Ice Wizard
Sparky
Knight Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Tornado Witch Ice Wizard
Fire Spirit Tornado Witch Sparky
Fire Spirit Zap Tornado Ice Wizard
Zap Tornado
Fire Spirit Elite Barbarians Tornado Sparky
Zap Knight Tornado Sparky
Fire Spirit Zap Tornado
Fire Spirit Knight Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Witch Sparky
Sparky
Tornado Sparky
Sparky
Fire Spirit Zap Sparky
Fire Spirit Zap Tornado Witch
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Fire Spirit Witch Ice Wizard Sparky
Witch
Zap Tornado Witch Ice Wizard Sparky
Zap Tornado Witch Sparky
Zap Tornado Sparky
Elite Barbarians Fire Spirit Zap Tornado Witch Ice Wizard Sparky
Zap Witch
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Fire Spirit Witch
Fire Spirit Zap Tornado Witch Ice Wizard
Knight Sparky
Zap
Zap Tornado Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Tornado Witch Sparky
Zap Tornado Witch
Zap Tornado Witch Sparky

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