My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Princess
Zap
Minions Dark Prince Princess
Barbarian Barrel
Dark Prince Princess
The Log
Dark Prince Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Minions Dark Prince P.E.K.K.A Princess
Fireball
Minions Princess
Poison
Minions Princess
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Tornado Princess Fireball Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado P.E.K.K.A Minions Dark Prince Princess
Minions
Zap Dark Prince P.E.K.K.A
Fireball
Zap Mirror Tornado Dark Prince Princess
Mirror
Zap Fireball Tornado Princess
Tornado
Zap Fireball P.E.K.K.A Mirror Dark Prince Princess
Dark Prince
Zap Minions Fireball Tornado Princess
P.E.K.K.A
Zap Tornado Minions Princess
Princess
Zap Fireball Mirror Tornado Dark Prince P.E.K.K.A

Defense Synergies 6 14

Zap
Fireball Mirror Minions Tornado Dark Prince P.E.K.K.A Princess
Minions
Zap Dark Prince P.E.K.K.A
Fireball
Zap Mirror Tornado Dark Prince Princess
Mirror
Zap Fireball Tornado Princess
Tornado
Fireball Mirror P.E.K.K.A Zap Dark Prince Princess
Dark Prince
Zap Minions Fireball Tornado Princess
P.E.K.K.A
Tornado Zap Minions Princess
Princess
Zap Fireball Mirror Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
P.E.K.K.A Zap Minions Dark Prince
Tornado P.E.K.K.A Minions Dark Prince
P.E.K.K.A Minions Dark Prince
Fireball Tornado Dark Prince P.E.K.K.A Princess
Fireball Tornado Zap Minions Dark Prince
Minions Tornado Zap Fireball Princess
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Tornado Princess
Tornado Dark Prince
Minions Zap Fireball Tornado Dark Prince Princess
Minions Zap Fireball Tornado Princess
P.E.K.K.A Zap Minions Fireball Dark Prince
Fireball Zap Minions Tornado Dark Prince P.E.K.K.A Princess
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Minions Fireball Tornado Dark Prince P.E.K.K.A
Fireball Zap Minions Tornado Dark Prince
Zap Tornado Minions Fireball Dark Prince Princess
P.E.K.K.A Tornado
Dark Prince Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap
P.E.K.K.A Zap Minions Dark Prince
Dark Prince P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Dark Prince
Fireball Zap Minions Tornado Princess
Dark Prince P.E.K.K.A Minions Fireball
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Minions Fireball Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
P.E.K.K.A Zap Fireball Tornado Dark Prince
Dark Prince P.E.K.K.A Fireball
Fireball Princess
Zap Minions Fireball Tornado Dark Prince P.E.K.K.A
Minions Zap Fireball Dark Prince P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Tornado Princess
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Minions Tornado Princess
Tornado Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Minions Fireball Tornado
Zap Fireball Tornado Dark Prince Princess
Fireball Zap Tornado Princess
Fireball Princess
Minions Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball Tornado
Minions
Zap Fireball Dark Prince Princess
Zap Fireball Tornado Princess
Minions Fireball
Fireball Tornado Princess
Tornado
Zap Fireball
Zap Tornado Fireball Dark Prince Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado Princess
Fireball Zap Tornado
Zap Fireball Tornado Princess
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Minions Fireball Dark Prince Princess
Fireball Zap Tornado Princess
Fireball
Fireball Dark Prince Princess
Zap Fireball Princess
Zap Fireball Tornado
Dark Prince P.E.K.K.A
Zap Minions Fireball Tornado Princess
Zap Fireball Tornado Princess
Zap Fireball Tornado Dark Prince Princess

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