My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bomber Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Fire Spirit Bomber Minion Horde Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Barbarians Goblin Barrel
The Log
Fire Spirit Bomber Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Bomber Barbarians Hog Rider Goblin Barrel
Arrows
Fire Spirit Bomber Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Bomber Barbarians Minion Horde Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Bomber Barbarians Minion Horde Hog Rider Goblin Barrel
Poison
Bomber Barbarians Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Goblin Barrel Mini P.E.K.K.A Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Goblin Barrel
Bomber
Zap Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Fire Spirit Bomber Minion Horde Mini P.E.K.K.A
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Bomber Zap Hog Rider
Hog Rider
Fire Spirit Zap Bomber Barbarians Minion Horde Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Fire Spirit Hog Rider

Defense Synergies 1 7

Fire Spirit
Zap Mini P.E.K.K.A
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bomber Barbarians Minion Horde
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Mini P.E.K.K.A
Zap Fire Spirit Bomber
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Bomber Zap
Barbarians Minion Horde Mini P.E.K.K.A Fire Spirit Bomber
Barbarians Minion Horde Mini P.E.K.K.A Bomber
Bomber Barbarians Mini P.E.K.K.A
Fire Spirit Bomber Zap
Minion Horde Fire Spirit Zap
Zap Barbarians
Barbarians Minion Horde Mini P.E.K.K.A
Fire Spirit Bomber Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Bomber Zap
Minion Horde Zap
Barbarians Minion Horde Mini P.E.K.K.A Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Zap Mini P.E.K.K.A
Barbarians Minion Horde Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Barbarians Minion Horde
Zap Fire Spirit Bomber Barbarians
Barbarians Mini P.E.K.K.A
Bomber Fire Spirit Barbarians Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A
Barbarians Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Mini P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde Barbarians Mini P.E.K.K.A
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A Minion Horde
Bomber Barbarians Minion Horde
Barbarians Bomber Zap Minion Horde Mini P.E.K.K.A
Bomber Zap Barbarians Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians
Bomber Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Bomber Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minion Horde
Zap
Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A
Fire Spirit Bomber Zap
Minion Horde
Zap Barbarians Minion Horde
Zap Fire Spirit Bomber
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Barbarians
Fire Spirit Zap
Minion Horde Mini P.E.K.K.A
Bomber Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Zap

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