My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Balloon Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Balloon Bandit
Giant Snowball
Spear Goblins Minions Balloon
Zap
Spear Goblins Minions Balloon Bandit
Barbarian Barrel
Spear Goblins Executioner Bandit Electro Wizard
The Log
Spear Goblins Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Balloon Executioner Bandit Electro Wizard
Fireball
Minions Balloon Executioner Bandit Electro Wizard
Poison
Spear Goblins Minions Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Bandit Electro Wizard
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Arrows Minions Bandit Electro Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Arrows Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Bandit
Zap
Arrows Balloon Electro Wizard Spear Goblins Minions Executioner Bandit
Arrows
Zap Balloon Bandit
Minions
Zap Balloon Bandit
Balloon
Zap Arrows Spear Goblins Minions Executioner Bandit Electro Wizard
Executioner
Zap Balloon Bandit
Bandit
Spear Goblins Zap Arrows Minions Balloon Executioner Electro Wizard
Electro Wizard
Zap Balloon Bandit

Defense Synergies 1 14

Spear Goblins
Zap Arrows Minions Bandit Electro Wizard
Zap
Electro Wizard Spear Goblins Arrows Minions Executioner Bandit
Arrows
Spear Goblins Zap Bandit
Minions
Spear Goblins Zap Bandit Electro Wizard
Balloon
Executioner
Zap Bandit
Bandit
Spear Goblins Zap Arrows Minions Executioner Electro Wizard
Electro Wizard
Zap Spear Goblins Minions Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Executioner Electro Wizard
Zap Minions Executioner Bandit Electro Wizard
Minions Executioner Bandit Electro Wizard
Minions Bandit Electro Wizard
Arrows
Arrows Spear Goblins Zap Minions Executioner Bandit Electro Wizard
Minions Electro Wizard Spear Goblins Zap Arrows Executioner
Zap Arrows Bandit Electro Wizard
Minions
Spear Goblins Bandit Electro Wizard
Minions Executioner Electro Wizard Spear Goblins Zap Arrows Bandit
Arrows Minions Executioner Spear Goblins Zap Electro Wizard
Zap Minions Bandit Electro Wizard
Executioner Zap Arrows Minions Electro Wizard
Bandit Electro Wizard
Zap Bandit Electro Wizard
Arrows Minions Executioner Electro Wizard
Arrows Spear Goblins Zap Minions Executioner Bandit Electro Wizard
Zap Arrows Executioner Spear Goblins Minions Bandit Electro Wizard
Electro Wizard
Spear Goblins Arrows Minions Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Executioner
Bandit Spear Goblins Zap Minions Electro Wizard
Zap Bandit Electro Wizard
Executioner Bandit
Arrows Executioner Zap Minions Electro Wizard
Spear Goblins Minions Bandit Electro Wizard
Zap Electro Wizard Spear Goblins Minions Bandit
Minions
Zap Arrows Electro Wizard
Executioner Bandit
Executioner
Electro Wizard Spear Goblins Zap Minions Executioner
Arrows Minions Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Executioner Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Zap Arrows
Arrows Executioner Spear Goblins Zap Minions
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Minions Electro Wizard
Zap Arrows Bandit Electro Wizard
Zap Arrows Executioner
Executioner Bandit
Arrows Minions Bandit
Zap Arrows
Spear Goblins Zap Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Minions
Zap Arrows Executioner Bandit Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard Minions
Zap Arrows Bandit
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Spear Goblins Minions Bandit
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows
Executioner
Zap Minions Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Bandit Electro Wizard

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