My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Furnace Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Bats Goblin Gang Flying Machine Furnace Balloon
Zap
Bats Goblin Gang Flying Machine Furnace Balloon Bandit
Barbarian Barrel
Goblin Gang Furnace Bandit
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Flying Machine Furnace
Royal Delivery
Bats Goblin Gang Flying Machine Balloon Bandit
Fireball
Goblin Gang Flying Machine Furnace Balloon Bandit
Poison
Bats Goblin Gang Flying Machine Furnace Balloon
Lightning
Furnace Balloon Bandit
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Fireball Flying Machine Furnace Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Flying Machine Bandit
Zap
Fireball Balloon Bats Flying Machine Furnace Bandit
Goblin Gang
Balloon Bandit
Fireball
Zap
Flying Machine
Bats Zap Furnace Balloon
Furnace
Zap Flying Machine Balloon Bandit
Balloon
Bats Zap Goblin Gang Flying Machine Furnace Bandit
Bandit
Bats Zap Goblin Gang Furnace Balloon

Defense Synergies 1 13

Bats
Zap Bandit
Zap
Fireball Bats Goblin Gang Flying Machine Furnace Bandit
Goblin Gang
Zap Flying Machine Furnace Bandit
Fireball
Zap Bandit
Flying Machine
Zap Goblin Gang Furnace Bandit
Furnace
Zap Goblin Gang Flying Machine Bandit
Balloon
Bandit
Bats Zap Goblin Gang Fireball Flying Machine Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Bats Zap Goblin Gang Flying Machine Furnace Bandit
Goblin Gang Furnace Bats Bandit
Bats Goblin Gang Furnace Bandit
Fireball
Goblin Gang Fireball Bats Zap Flying Machine Furnace Bandit
Bats Furnace Zap Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine Bandit
Goblin Gang Furnace
Goblin Gang Bandit
Bats Goblin Gang Zap Fireball Flying Machine Furnace Bandit
Bats Zap Goblin Gang Fireball Flying Machine Furnace
Furnace Bats Zap Goblin Gang Fireball Flying Machine Bandit
Fireball Bats Zap Goblin Gang Furnace
Goblin Gang Furnace Bandit
Zap Goblin Gang Fireball Furnace Bandit
Bats Goblin Gang Fireball Furnace
Fireball Bats Zap Goblin Gang Flying Machine Furnace Bandit
Zap Furnace Bats Fireball Flying Machine Bandit
Goblin Gang Bats Fireball Flying Machine Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Bandit
Fireball Bandit Zap Goblin Gang Flying Machine
Goblin Gang Bandit Bats Zap Furnace
Goblin Gang Bats Zap Fireball Bandit
Goblin Gang Bandit
Fireball Furnace Bats Zap Goblin Gang Flying Machine
Goblin Gang Bats Fireball Flying Machine Furnace Bandit
Zap Bats Fireball Flying Machine Bandit
Goblin Gang
Bats Flying Machine
Zap Fireball
Goblin Gang Fireball Bandit
Fireball Flying Machine Furnace
Goblin Gang Bats Zap Fireball Flying Machine Furnace
Bats Zap Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Bandit
Fireball Zap Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Zap Furnace
Fireball Bats Zap Flying Machine Furnace
Flying Machine Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine Bandit
Bats Goblin Gang Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Flying Machine Fireball Bandit
Fireball Flying Machine Bandit
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine Furnace Bandit
Fireball Flying Machine Furnace Bandit
Fireball
Bats
Zap Fireball Flying Machine Bandit
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Furnace
Fireball Zap Flying Machine Bandit
Fireball Zap Flying Machine Bandit
Fireball Zap Bandit
Bats Zap Fireball Flying Machine Furnace
Zap Bats Fireball Flying Machine
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Fireball
Fireball Goblin Gang Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Bats Goblin Gang Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit

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