My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Elixir Collector Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Graveyard
Giant Snowball
Bats Barbarians Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Barbarians Wizard Giant Skeleton Graveyard
The Log
Barbarians Giant Skeleton Graveyard
Earthquake
Barbarians Elixir Collector Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Barbarians Wizard Giant Skeleton Graveyard
Fireball
Barbarians Wizard Elixir Collector
Poison
Bats Barbarians Wizard Elixir Collector Graveyard
Lightning
Wizard Elixir Collector
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Barbarians Wizard Graveyard Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tornado Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Graveyard
Arrows
Graveyard Giant Skeleton
Barbarians
Wizard
Tornado Giant Skeleton
Elixir Collector
Tornado
Wizard Giant Skeleton Graveyard
Giant Skeleton
Bats Arrows Wizard Tornado Graveyard
Graveyard
Arrows Bats Tornado Giant Skeleton

Defense Synergies 1 6

Bats
Giant Skeleton
Arrows
Barbarians Tornado Giant Skeleton
Barbarians
Arrows
Wizard
Tornado Giant Skeleton
Elixir Collector
Tornado
Wizard Arrows Giant Skeleton
Giant Skeleton
Bats Arrows Wizard Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Bats
Barbarians Tornado Bats Giant Skeleton
Barbarians Bats
Arrows Barbarians Tornado Giant Skeleton
Arrows Tornado Bats
Bats Tornado Arrows Wizard
Arrows Barbarians Giant Skeleton
Barbarians Tornado
Tornado Barbarians Giant Skeleton
Bats Barbarians Arrows Wizard Tornado Giant Skeleton
Arrows Bats Wizard Tornado
Barbarians Bats Wizard Giant Skeleton
Wizard Bats Arrows Barbarians Tornado
Barbarians
Barbarians Tornado
Barbarians Wizard Bats Arrows Tornado
Arrows Bats Barbarians Wizard Tornado
Arrows Wizard Tornado Bats Barbarians Giant Skeleton
Barbarians Tornado
Wizard Bats Arrows Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Wizard
Barbarians Giant Skeleton Bats
Giant Skeleton Bats Barbarians Tornado
Barbarians Giant Skeleton
Arrows Wizard Bats Tornado
Bats Barbarians Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians Tornado
Barbarians
Bats Barbarians Giant Skeleton
Arrows Barbarians Tornado Giant Skeleton
Barbarians Giant Skeleton Wizard
Wizard Barbarians
Barbarians Bats Tornado Giant Skeleton
Bats Arrows Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Barbarians Giant Skeleton
Wizard Arrows
Arrows Wizard Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Bats
Arrows Wizard
Arrows Wizard Tornado
Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows Barbarians
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Bats Arrows Wizard Tornado
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Barbarians
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado Giant Skeleton
Bats Tornado Giant Skeleton
Bats Tornado
Tornado Giant Skeleton

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