My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Hog Rider Giant Skeleton Army
Giant Snowball
Bomber Archers Minion Horde Hog Rider Skeleton Army
Zap
Bomber Archers Minion Horde Skeleton Army
Barbarian Barrel
Bomber Archers Wizard Skeleton Army
The Log
Bomber Archers Hog Rider Skeleton Army
Earthquake
Bomber Archers Hog Rider Skeleton Army
Arrows
Bomber Archers Minion Horde Skeleton Army
Royal Delivery
Bomber Archers Minion Horde Hog Rider Wizard Skeleton Army
Fireball
Bomber Archers Minion Horde Hog Rider Wizard Skeleton Army
Poison
Bomber Archers Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Hog Rider Minion Horde Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Skeleton Army Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Archers
Hog Rider Giant
Minion Horde
Hog Rider Giant
Hog Rider
Lightning Bomber Archers Minion Horde Giant Wizard
Giant
Bomber Lightning Archers Minion Horde Hog Rider Wizard
Wizard
Hog Rider Giant
Skeleton Army
Lightning
Hog Rider Giant

Defense Synergies 0 2

Bomber
Archers
Skeleton Army
Minion Horde
Hog Rider
Giant
Wizard
Skeleton Army
Skeleton Army
Archers Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minion Horde Wizard
Minion Horde Skeleton Army Bomber
Minion Horde Skeleton Army Bomber Archers Lightning
Minion Horde Skeleton Army Bomber
Lightning Bomber Skeleton Army
Skeleton Army Bomber Archers
Minion Horde Lightning Archers Wizard
Lightning
Minion Horde Skeleton Army
Skeleton Army Bomber Archers Minion Horde
Archers Minion Horde Skeleton Army Bomber Wizard
Minion Horde Archers Wizard
Minion Horde Skeleton Army Bomber Wizard Lightning
Bomber Wizard Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army Lightning
Minion Horde Wizard Bomber Skeleton Army
Bomber Archers Minion Horde Wizard Skeleton Army
Wizard Bomber Archers
Bomber Wizard Skeleton Army Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Bomber Archers Wizard Lightning
Skeleton Army Minion Horde Lightning
Skeleton Army Lightning Minion Horde
Minion Horde Skeleton Army
Wizard Archers Minion Horde
Skeleton Army Archers Minion Horde Lightning
Minion Horde Skeleton Army
Minion Horde Lightning Skeleton Army
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Lightning
Skeleton Army Lightning Minion Horde Wizard
Wizard Bomber Archers Minion Horde Skeleton Army
Skeleton Army Bomber Archers Minion Horde Lightning
Bomber Archers Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Lightning Minion Horde
Lightning
Bomber Wizard Minion Horde
Wizard Minion Horde
Bomber Archers Minion Horde Wizard
Wizard Lightning
Wizard Lightning
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Archers Wizard
Lightning
Lightning Minion Horde
Lightning
Lightning Bomber Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning
Bomber Minion Horde Lightning
Lightning Bomber Archers Wizard
Lightning Bomber Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Minion Horde
Bomber Wizard
Minion Horde
Wizard Lightning
Lightning Wizard
Lightning
Lightning Archers Minion Horde Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Bomber Minion Horde Wizard
Lightning Minion Horde
Minion Horde
Wizard Lightning
Minion Horde Lightning Archers Skeleton Army
Lightning Archers Wizard
Lightning Minion Horde Wizard
Bomber Wizard Lightning
Lightning
Minion Horde
Minion Horde Lightning
Lightning
Lightning

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