My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Electro Wizard
Fireball
Inferno Tower Wizard Witch Electro Wizard
Poison
Inferno Tower Wizard Witch Electro Wizard
Lightning
Inferno Tower Wizard Witch Electro Wizard
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Electro Wizard Giant Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Fireball Electro Wizard Giant

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant The Log Electro Wizard Mega Knight
Giant
Fireball Wizard Witch The Log Electro Wizard
Inferno Tower
Wizard
Giant Mega Knight
Witch
Giant Mega Knight
The Log
Fireball Giant Mega Knight
Electro Wizard
Fireball Giant Mega Knight
Mega Knight
Fireball Wizard Witch The Log Electro Wizard

Defense Synergies 3 13

Fireball
The Log Inferno Tower Electro Wizard Mega Knight
Giant
Inferno Tower
The Log Electro Wizard Fireball Mega Knight
Wizard
The Log Electro Wizard Mega Knight
Witch
The Log Electro Wizard Mega Knight
The Log
Fireball Inferno Tower Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Fireball Wizard Witch The Log Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Witch The Log Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Electro Wizard
Inferno Tower Witch Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Electro Wizard Mega Knight
Inferno Tower Electro Wizard Fireball Wizard Witch
Fireball Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Witch
Inferno Tower Electro Wizard Mega Knight
Witch Electro Wizard Fireball Wizard The Log Mega Knight
Inferno Tower Fireball Wizard Witch Electro Wizard
Inferno Tower Mega Knight Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Mega Knight Witch The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Fireball The Log Electro Wizard Mega Knight
Wizard Mega Knight Fireball Inferno Tower Witch Electro Wizard
Fireball Mega Knight Wizard Witch The Log Electro Wizard
Wizard Witch The Log Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Wizard Mega Knight Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Wizard The Log Mega Knight
Mega Knight Inferno Tower Witch The Log Electro Wizard
Mega Knight Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Witch Mega Knight
Fireball Wizard Witch Electro Wizard
Fireball Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Fireball Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Inferno Tower Wizard Witch
Wizard Fireball Witch Mega Knight
Inferno Tower Witch Electro Wizard Fireball The Log
Mega Knight Fireball Inferno Tower Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Electro Wizard Mega Knight
Fireball Wizard Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Witch Mega Knight
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log Mega Knight
Fireball The Log
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard Mega Knight

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