My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Prince
Giant Snowball
Goblin Gang Minion Horde Musketeer Hog Rider
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Wizard
The Log
Goblin Gang Musketeer Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Musketeer Valkyrie Hog Rider Wizard Prince
Fireball
Goblin Gang Minion Horde Musketeer Hog Rider Wizard
Poison
Goblin Gang Minion Horde Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Prince
Rocket
Minion Horde Musketeer Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Musketeer Valkyrie Hog Rider Minion Horde Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Musketeer Valkyrie Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Prince
Minion Horde
Mega Knight Hog Rider Prince
Musketeer
Valkyrie Hog Rider Prince Mega Knight
Valkyrie
Musketeer Hog Rider Prince Goblin Gang Wizard
Hog Rider
Goblin Gang Musketeer Valkyrie Minion Horde Wizard Prince Mega Knight
Wizard
Valkyrie Hog Rider Prince Mega Knight
Prince
Valkyrie Mega Knight Goblin Gang Minion Horde Musketeer Hog Rider Wizard
Mega Knight
Minion Horde Prince Musketeer Hog Rider Wizard

Defense Synergies 2 7

Goblin Gang
Musketeer Valkyrie Prince
Minion Horde
Musketeer
Goblin Gang Valkyrie Mega Knight
Valkyrie
Musketeer Goblin Gang Wizard Prince
Hog Rider
Wizard
Valkyrie Prince Mega Knight
Prince
Goblin Gang Valkyrie Wizard
Mega Knight
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard
Minion Horde Goblin Gang Musketeer Valkyrie Prince Mega Knight
Goblin Gang Minion Horde Prince Mega Knight Musketeer Valkyrie
Minion Horde Prince Goblin Gang Musketeer Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Goblin Gang Musketeer Valkyrie Mega Knight
Minion Horde Musketeer Goblin Gang Wizard
Musketeer Valkyrie Mega Knight
Minion Horde Goblin Gang Musketeer Prince
Goblin Gang Minion Horde Musketeer Valkyrie Prince Mega Knight
Goblin Gang Minion Horde Valkyrie Musketeer Wizard Mega Knight
Minion Horde Musketeer Goblin Gang Wizard
Minion Horde Prince Mega Knight Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Mega Knight Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince Mega Knight
Minion Horde Goblin Gang Prince Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Musketeer Valkyrie Prince
Mega Knight Goblin Gang Minion Horde Musketeer Valkyrie Wizard Prince
Valkyrie Wizard Musketeer Mega Knight
Musketeer Prince
Goblin Gang Valkyrie Wizard Mega Knight Minion Horde Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Prince
Goblin Gang Musketeer Valkyrie Wizard Prince Mega Knight
Goblin Gang Mega Knight Minion Horde Musketeer Valkyrie Prince
Goblin Gang Valkyrie Prince Mega Knight Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Valkyrie Prince Mega Knight
Wizard Goblin Gang Minion Horde Musketeer
Goblin Gang Prince Minion Horde Musketeer Valkyrie
Mega Knight Minion Horde Valkyrie Prince
Minion Horde Mega Knight Valkyrie Prince
Goblin Gang Minion Horde Musketeer
Mega Knight Minion Horde Musketeer Valkyrie Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Musketeer Valkyrie Mega Knight
Goblin Gang Minion Horde Musketeer Valkyrie Prince
Valkyrie Mega Knight Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Musketeer
Minion Horde
Musketeer Valkyrie Prince
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Musketeer
Minion Horde Musketeer Wizard
Wizard
Wizard
Goblin Gang Minion Horde Musketeer Prince
Minion Horde Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer Prince
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
Musketeer Wizard Prince Mega Knight
Valkyrie Wizard Mega Knight
Minion Horde Musketeer Prince Mega Knight
Wizard
Musketeer Prince
Minion Horde Musketeer
Valkyrie Wizard Mega Knight
Minion Horde
Musketeer Wizard
Musketeer Wizard Prince Mega Knight
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Wizard
Minion Horde Goblin Gang Musketeer Prince
Musketeer Wizard
Goblin Gang Minion Horde Musketeer Valkyrie Wizard Prince Mega Knight
Musketeer Wizard
Minion Horde Musketeer Prince Mega Knight
Goblin Gang Minion Horde Musketeer
Musketeer
Musketeer Prince Mega Knight

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