My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Hog Rider Baby Dragon Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Valkyrie Baby Dragon The Log
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Hog Rider
Zap Goblin Gang Valkyrie The Log Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie Hog Rider
Baby Dragon
Zap Goblin Gang Valkyrie Hog Rider Electro Wizard
The Log
Hog Rider Zap
Electro Wizard
Zap Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 15

Zap
Electro Wizard Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang
Zap Valkyrie The Log Electro Wizard
Valkyrie
Zap Goblin Gang Wizard Baby Dragon The Log Electro Wizard
Hog Rider
Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Zap Valkyrie The Log
The Log
Zap Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon The Log Electro Wizard
Zap Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log
Goblin Gang The Log Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Baby Dragon
Zap Valkyrie Baby Dragon The Log Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Wizard Baby Dragon The Log
Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Zap Goblin Gang Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Zap Goblin Gang Baby Dragon The Log Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Wizard Goblin Gang Valkyrie Electro Wizard
Zap Goblin Gang Valkyrie Wizard Baby Dragon The Log Electro Wizard
Zap Valkyrie Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard Baby Dragon The Log
Goblin Gang Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Zap The Log Electro Wizard
Goblin Gang Valkyrie
Wizard Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Baby Dragon The Log
Goblin Gang
Valkyrie
Zap Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Gang Electro Wizard Zap Valkyrie Baby Dragon The Log
Valkyrie Zap Wizard Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Wizard Zap Valkyrie Baby Dragon The Log
Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Goblin Gang Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Electro Wizard
Zap Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Wizard Baby Dragon
The Log Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Goblin Gang
Zap Wizard Baby Dragon Electro Wizard
The Log
Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
The Log Zap Wizard Baby Dragon
Zap
Zap Goblin Gang Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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