My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Knight Executioner
Knight
Goblin Gang Hog Rider Executioner Zap Electro Wizard
Goblin Gang
Knight Hog Rider P.E.K.K.A
Hog Rider
Zap Knight Goblin Gang Tornado Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Knight Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Goblin Gang Executioner
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 6 10

Zap
Electro Wizard Knight Goblin Gang Tornado Executioner P.E.K.K.A
Knight
Goblin Gang Executioner Electro Wizard Zap Tornado
Goblin Gang
Knight Zap P.E.K.K.A Electro Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Knight Electro Wizard
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Executioner Electro Wizard
Goblin Gang Tornado P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Knight Tornado
Executioner Zap Goblin Gang Tornado Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Electro Wizard
Executioner Zap Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Tornado Zap Goblin Gang P.E.K.K.A Electro Wizard
Knight Goblin Gang Tornado Executioner P.E.K.K.A Electro Wizard
Zap Knight Goblin Gang Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner
Executioner Zap Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Knight Tornado Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner Electro Wizard
Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado Electro Wizard
Zap Knight Tornado Electro Wizard
Zap Tornado Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Zap Tornado Executioner Electro Wizard
Knight Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard

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