My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Sparky
Giant Snowball
Goblins Minions Barbarians Mega Minion Hog Rider
Zap
Goblins Minions Sparky
Barbarian Barrel
Goblins Barbarians Sparky
The Log
Goblins Barbarians Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Mega Minion Hog Rider Sparky
Fireball
Minions Barbarians Mega Minion Hog Rider Sparky
Poison
Minions Barbarians Mega Minion Sparky
Lightning
Mega Minion Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Mega Minion Hog Rider Barbarians Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Mega Minion

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Arrows
Hog Rider Giant Sparky Mega Minion
Minions
Hog Rider Giant Sparky
Barbarians
Hog Rider
Mega Minion
Giant Arrows Sparky
Hog Rider
Goblins Arrows Minions Barbarians Giant
Giant
Arrows Minions Mega Minion Sparky Goblins Hog Rider
Sparky
Arrows Giant Minions Mega Minion

Defense Synergies 0 5

Goblins
Mega Minion
Arrows
Barbarians Mega Minion Sparky
Minions
Barbarians
Arrows
Mega Minion
Goblins Arrows Sparky
Hog Rider
Giant
Sparky
Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Sparky
Barbarians Sparky Goblins Minions Mega Minion
Barbarians Sparky Goblins Minions Mega Minion
Barbarians Sparky Goblins Minions Mega Minion
Arrows Barbarians Sparky
Arrows Goblins Minions Mega Minion
Minions Mega Minion Arrows
Arrows Barbarians Sparky
Barbarians Sparky Goblins Minions
Goblins Barbarians Sparky
Goblins Minions Barbarians Arrows Mega Minion
Arrows Minions Mega Minion
Barbarians Sparky Minions
Sparky Goblins Arrows Minions Barbarians Mega Minion
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Goblins Arrows Minions
Arrows Goblins Minions Barbarians Mega Minion
Arrows Minions Barbarians Mega Minion
Barbarians Sparky
Goblins Arrows Minions Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Sparky
Arrows Mega Minion
Barbarians Goblins Minions Sparky
Barbarians Sparky
Barbarians Sparky
Arrows Minions
Sparky Goblins Minions Barbarians Mega Minion
Barbarians Sparky
Goblins Minions Barbarians Mega Minion Sparky
Barbarians Mega Minion Sparky
Minions Barbarians Mega Minion Sparky
Arrows Barbarians
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Goblins Minions Mega Minion
Arrows Minions Barbarians Mega Minion Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Barbarians Sparky
Arrows Sparky
Arrows Minions Mega Minion
Arrows Sparky
Arrows
Arrows
Goblins Minions Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Mega Minion Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Sparky
Mega Minion
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Mega Minion
Mega Minion Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions Barbarians
Arrows Mega Minion
Arrows
Mega Minion Sparky
Arrows
Arrows Sparky
Mega Minion Sparky
Minions Sparky
Sparky

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