My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Giant Three Musketeers
Giant Snowball
Skeletons Minions Three Musketeers
Zap
Skeletons Minions Three Musketeers
Barbarian Barrel
Skeletons Elite Barbarians Three Musketeers
The Log
Skeletons Elite Barbarians Three Musketeers
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elite Barbarians Three Musketeers
Fireball
Minions Elite Barbarians Elixir Collector Three Musketeers
Poison
Minions Elixir Collector Three Musketeers
Lightning
Elite Barbarians Elixir Collector Three Musketeers
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Minions Giant Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Minions

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Giant Minions Three Musketeers
Minions
Giant Rage Zap Elite Barbarians
Elite Barbarians
Zap Rage Minions Three Musketeers
Giant
Zap Minions Rage Three Musketeers
Elixir Collector
Three Musketeers
Zap Elite Barbarians Giant Rage
Rage
Minions Elite Barbarians Giant Three Musketeers

Defense Synergies 0 6

Skeletons
Zap Minions Elite Barbarians
Zap
Skeletons Minions Elite Barbarians Three Musketeers
Minions
Skeletons Zap
Elite Barbarians
Skeletons Zap
Giant
Elixir Collector
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeletons Zap Minions Three Musketeers
Three Musketeers Skeletons Minions Elite Barbarians
Elite Barbarians Three Musketeers Skeletons Minions
Elite Barbarians
Skeletons Zap Minions
Minions Three Musketeers Zap
Zap
Three Musketeers Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons
Minions Skeletons Zap
Minions Three Musketeers Zap
Skeletons Zap Minions Elite Barbarians Three Musketeers
Three Musketeers Zap Minions
Elite Barbarians Three Musketeers
Zap Elite Barbarians Three Musketeers
Three Musketeers Skeletons Minions Elite Barbarians
Zap Minions Elite Barbarians Three Musketeers
Zap Minions
Elite Barbarians Three Musketeers
Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians
Zap Elite Barbarians
Skeletons Zap Minions Elite Barbarians
Zap Elite Barbarians
Skeletons Elite Barbarians Three Musketeers
Skeletons Zap Minions Three Musketeers
Skeletons Minions Elite Barbarians
Elite Barbarians
Zap Skeletons Minions Elite Barbarians
Skeletons Three Musketeers
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Skeletons Three Musketeers
Three Musketeers
Elite Barbarians Skeletons Zap Minions Three Musketeers
Minions Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap Minions
Zap
Zap
Minions Elite Barbarians Three Musketeers
Zap
Zap
Elite Barbarians Three Musketeers
Minions
Zap Elite Barbarians
Zap Three Musketeers
Three Musketeers
Three Musketeers
Minions
Zap Three Musketeers
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions
Zap Three Musketeers
Three Musketeers
Zap
Zap
Elite Barbarians Three Musketeers
Zap Minions Elite Barbarians
Zap
Zap

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