My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Ice Golem X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Archers Tesla X-Bow Electro Wizard
The Log
Skeletons Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Electro Wizard
Fireball
Archers Tesla X-Bow Electro Wizard
Poison
Archers X-Bow Electro Wizard
Lightning
Tesla Ice Golem X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Archers Tesla Fireball Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Archers

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem X-Bow
Tesla
Ice Golem
Archers X-Bow Electro Wizard
Fireball
X-Bow The Log Electro Wizard
X-Bow
Ice Golem Fireball The Log Archers
The Log
X-Bow Fireball
Electro Wizard
Ice Golem Fireball

Defense Synergies 10 16

Skeletons
Tesla X-Bow Archers Ice Golem The Log Electro Wizard
Archers
Ice Golem Skeletons Tesla X-Bow The Log Electro Wizard
Tesla
Skeletons Ice Golem X-Bow The Log Archers Fireball Electro Wizard
Ice Golem
Archers Tesla X-Bow Skeletons Fireball The Log Electro Wizard
Fireball
X-Bow The Log Tesla Ice Golem Electro Wizard
X-Bow
Skeletons Tesla Ice Golem Fireball The Log Archers Electro Wizard
The Log
Tesla Fireball X-Bow Skeletons Archers Ice Golem Electro Wizard
Electro Wizard
Skeletons Archers Tesla Ice Golem Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball X-Bow The Log Electro Wizard
Skeletons Tesla X-Bow The Log Electro Wizard
Tesla Skeletons Archers Electro Wizard
Tesla Skeletons Electro Wizard
Fireball X-Bow The Log
Fireball The Log Skeletons Archers Tesla X-Bow Electro Wizard
Tesla Electro Wizard Archers Fireball X-Bow
Tesla Ice Golem Fireball X-Bow The Log Electro Wizard
Tesla Skeletons X-Bow
Skeletons Archers Tesla Ice Golem Electro Wizard
Archers Electro Wizard Skeletons Tesla Ice Golem Fireball X-Bow The Log
Tesla Archers Fireball Electro Wizard
Tesla Skeletons Fireball X-Bow The Log Electro Wizard
Fireball Tesla X-Bow The Log Electro Wizard
Tesla X-Bow Electro Wizard
Tesla Fireball X-Bow The Log Electro Wizard
Tesla Skeletons Fireball X-Bow Electro Wizard
Tesla Fireball Archers X-Bow The Log Electro Wizard
The Log Archers Tesla Ice Golem Fireball Electro Wizard
Tesla Electro Wizard
Archers Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem Fireball X-Bow Electro Wizard
Fireball Electro Wizard Archers Tesla Ice Golem X-Bow The Log
Skeletons Ice Golem The Log Electro Wizard
Tesla Ice Golem Fireball X-Bow The Log Electro Wizard
Skeletons Tesla
Fireball Skeletons Archers Tesla Ice Golem Electro Wizard
Skeletons Archers Tesla Ice Golem Fireball Electro Wizard
Tesla
Electro Wizard Skeletons Ice Golem Fireball X-Bow The Log
Skeletons Tesla
Tesla
Fireball The Log Electro Wizard
Skeletons Tesla Ice Golem Fireball
Archers Tesla Fireball
Tesla Electro Wizard Skeletons Archers Ice Golem Fireball X-Bow The Log
Archers Tesla Ice Golem Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem
Archers The Log
Fireball X-Bow The Log Ice Golem
Fireball The Log X-Bow
Fireball X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Fireball Archers
Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Archers Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Ice Golem Fireball X-Bow Electro Wizard
Electro Wizard Fireball
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball X-Bow
Fireball Archers Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Ice Golem Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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