My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army Sparky
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Sparky
The Log
Royal Giant Skeleton Army Sparky
Earthquake
Bomb Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Sparky
Fireball
Minions Bomb Tower Wizard Skeleton Army Sparky
Poison
Minions Bomb Tower Wizard Skeleton Army Sparky
Lightning
Bomb Tower Wizard Sparky
Rocket
Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Bomb Tower Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minions Royal Giant The Log
Minions
Royal Giant Zap Sparky
Royal Giant
Minions Zap Wizard The Log Sparky
Bomb Tower
Wizard
Royal Giant Sparky
Skeleton Army
Sparky
The Log
Zap Royal Giant Sparky
Sparky
Zap Minions Royal Giant Wizard Skeleton Army The Log

Defense Synergies 2 11

Zap
Bomb Tower Minions Skeleton Army The Log Sparky
Minions
Zap The Log
Royal Giant
Bomb Tower
Zap The Log Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Zap Bomb Tower Wizard The Log Sparky
The Log
Bomb Tower Zap Minions Wizard Skeleton Army Sparky
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Sparky
Bomb Tower Skeleton Army Sparky Zap Minions The Log
Bomb Tower Skeleton Army Sparky Minions
Bomb Tower Skeleton Army Sparky Minions
Bomb Tower Skeleton Army The Log Sparky
Skeleton Army The Log Zap Minions Bomb Tower
Minions Zap Bomb Tower Wizard
Zap Bomb Tower The Log Sparky
Sparky Minions Bomb Tower Skeleton Army
Skeleton Army Sparky
Minions Skeleton Army Zap Bomb Tower Wizard The Log
Minions Zap Wizard
Bomb Tower Skeleton Army Sparky Zap Minions Wizard The Log
Bomb Tower Wizard Skeleton Army Sparky Zap Minions The Log
Skeleton Army Sparky Bomb Tower
Bomb Tower Skeleton Army Zap The Log Sparky
Bomb Tower Wizard Sparky Minions Skeleton Army
Bomb Tower Zap Minions Wizard Skeleton Army The Log
Zap Bomb Tower Wizard The Log Minions
Sparky Bomb Tower
Wizard Skeleton Army Minions Bomb Tower The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Sparky
Zap Bomb Tower Wizard The Log
Skeleton Army Zap Minions Bomb Tower The Log Sparky
Skeleton Army Zap The Log Sparky
Skeleton Army Sparky
Wizard Zap Minions Bomb Tower
Skeleton Army Sparky Minions Bomb Tower
Bomb Tower Skeleton Army Sparky
Zap Minions Bomb Tower Skeleton Army The Log Sparky
Skeleton Army Sparky
Minions Bomb Tower Sparky
Skeleton Army Zap The Log
Skeleton Army Bomb Tower Wizard Sparky
Wizard Bomb Tower Skeleton Army Sparky
Skeleton Army Sparky Zap Minions Bomb Tower The Log
Minions Zap Bomb Tower Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Minions
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Minions Sparky
Zap Wizard The Log Sparky
Zap Wizard
The Log Sparky
Minions
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Minions Sparky
Zap Wizard The Log Sparky
Zap Wizard The Log
Minions The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Zap Wizard Sparky
Zap Minions Wizard
Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Minions Skeleton Army
Zap Wizard
The Log
Wizard Sparky
The Log Zap Wizard
Zap Sparky
Sparky
Zap Minions The Log Sparky
Zap
Zap The Log Sparky

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