My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner Inferno Dragon
Giant Snowball
Fire Spirit Cannon Skeleton Army Miner Inferno Dragon
Zap
Fire Spirit Cannon Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Cannon Skeleton Army
The Log
Fire Spirit Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Miner Inferno Dragon
Fireball
Cannon Skeleton Army Inferno Dragon
Poison
Cannon Skeleton Army
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Cannon Skeleton Army Miner Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Inferno Dragon
Zap
Miner Fire Spirit Royal Giant The Log
Cannon
Royal Giant
Fire Spirit Miner Zap The Log
Skeleton Army
The Log
Zap Royal Giant Miner
Miner
Fire Spirit Zap Royal Giant The Log Inferno Dragon
Inferno Dragon
Fire Spirit Miner

Defense Synergies 2 12

Fire Spirit
Zap The Log
Zap
Cannon Fire Spirit Skeleton Army The Log Miner Inferno Dragon
Cannon
Zap The Log Skeleton Army Inferno Dragon
Royal Giant
Skeleton Army
Zap Cannon The Log Inferno Dragon
The Log
Cannon Fire Spirit Zap Skeleton Army Miner Inferno Dragon
Miner
Zap The Log
Inferno Dragon
Zap Cannon Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log
Skeleton Army Inferno Dragon Zap Cannon The Log
Cannon Skeleton Army Fire Spirit Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap Cannon
Inferno Dragon Fire Spirit Zap Cannon
Zap Cannon The Log
Cannon Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Cannon Miner
Skeleton Army Zap Cannon The Log
Inferno Dragon Zap
Cannon Skeleton Army Fire Spirit Zap The Log
Fire Spirit Skeleton Army Zap Cannon The Log
Skeleton Army Inferno Dragon Cannon
Skeleton Army Zap Cannon The Log Inferno Dragon
Cannon Skeleton Army
Fire Spirit Cannon Zap Skeleton Army The Log
Zap The Log Fire Spirit Cannon Inferno Dragon
Cannon Inferno Dragon
Skeleton Army Fire Spirit Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap The Log Miner Inferno Dragon
Skeleton Army Zap The Log
Skeleton Army Zap The Log
Cannon Skeleton Army Inferno Dragon
Fire Spirit Zap
Skeleton Army
Skeleton Army Inferno Dragon
Zap Skeleton Army The Log Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap The Log
Skeleton Army Cannon
Cannon Skeleton Army
Skeleton Army Zap The Log Inferno Dragon
Zap Cannon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Fire Spirit Zap The Log
Fire Spirit Zap
Fire Spirit The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit
Miner Zap The Log
Fire Spirit Zap
Fire Spirit The Log Miner
Zap The Log
Zap The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log Fire Spirit
Inferno Dragon
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Fire Spirit Zap
Zap
Zap The Log Miner
Zap
The Log
Zap Fire Spirit Skeleton Army
Fire Spirit Zap
The Log
Miner
The Log Zap
Zap
Zap The Log
Zap
Zap The Log Miner

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