My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Musketeer Princess
Zap
Royal Giant Princess
Barbarian Barrel
Barbarians Musketeer Princess Ice Wizard
The Log
Barbarians Royal Giant Musketeer Princess
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Musketeer Princess Ice Wizard
Fireball
Barbarians Musketeer Princess Ice Wizard
Poison
Barbarians Musketeer Princess Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Ice Wizard Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Musketeer The Log Princess Ice Wizard
Barbarians
Royal Giant
Fireball Ice Wizard Zap Musketeer The Log Princess
Fireball
Zap Royal Giant The Log Princess
Musketeer
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball Musketeer Princess
Princess
Zap Royal Giant Fireball The Log
Ice Wizard
Royal Giant Zap

Defense Synergies 3 11

Zap
Fireball Barbarians Musketeer The Log Princess Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Musketeer Princess Ice Wizard
Musketeer
The Log Zap Fireball
The Log
Fireball Musketeer Zap Princess Ice Wizard
Princess
Zap Fireball The Log Ice Wizard
Ice Wizard
Zap Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Barbarians Zap Musketeer The Log Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians Fireball The Log Princess
Fireball The Log Zap Musketeer Ice Wizard
Musketeer Zap Fireball Princess Ice Wizard
Zap Barbarians Fireball Musketeer The Log
Barbarians Musketeer Princess Ice Wizard
Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Zap Fireball Musketeer The Log Princess
Musketeer Zap Fireball Princess Ice Wizard
Barbarians Zap Fireball Musketeer The Log Ice Wizard
Fireball Zap Barbarians The Log Princess
Barbarians
Barbarians Zap Fireball The Log
Barbarians Fireball Musketeer
Fireball Zap Barbarians Musketeer The Log Ice Wizard
Zap The Log Barbarians Fireball Musketeer Princess Ice Wizard
Barbarians Musketeer
Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Musketeer The Log
Barbarians Zap Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Zap Musketeer Princess Ice Wizard
Barbarians Fireball Musketeer Ice Wizard
Barbarians
Zap Barbarians Fireball The Log
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Musketeer Princess
Barbarians Zap Fireball Musketeer The Log
Zap Barbarians Fireball Musketeer The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Zap Musketeer The Log Princess Ice Wizard
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer Princess Ice Wizard
Musketeer The Log Princess
Fireball The Log Zap Princess Ice Wizard
Fireball The Log Zap
Fireball Musketeer
Zap Fireball Musketeer The Log Princess
Fireball Zap Musketeer Princess
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Princess Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log Princess
Fireball Musketeer The Log Princess
Fireball
Zap Fireball Musketeer The Log Princess
Zap Fireball The Log Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Zap Barbarians Fireball Musketeer The Log
Zap The Log Fireball Princess Ice Wizard
Fireball The Log Zap Musketeer Princess Ice Wizard
Fireball Zap Musketeer The Log Princess
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Princess Ice Wizard
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Princess
Fireball The Log Princess
Zap Barbarians Fireball Musketeer Princess
Fireball Zap Musketeer Princess Ice Wizard
The Log Fireball
Fireball Musketeer Princess
The Log Zap Fireball Musketeer Princess
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log Princess
Zap Fireball Musketeer Princess
Zap Fireball Musketeer The Log Princess

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