My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Collector Three Musketeers Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers Night Witch
Giant Snowball
Bats Goblin Gang Three Musketeers Night Witch
Zap
Bats Goblin Gang Three Musketeers Night Witch
Barbarian Barrel
Knight Goblin Gang Three Musketeers Night Witch
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Knight Goblin Gang Three Musketeers Night Witch
Fireball
Goblin Gang Elixir Collector Three Musketeers Night Witch
Poison
Bats Goblin Gang Elixir Collector Three Musketeers Night Witch
Lightning
Knight Elixir Collector Three Musketeers Night Witch
Rocket
Elixir Collector Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Night Witch Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Golem
Arrows
Golem Knight Night Witch
Knight
Bats Goblin Gang Three Musketeers Arrows Night Witch
Goblin Gang
Knight Three Musketeers Golem
Elixir Collector
Three Musketeers
Knight Goblin Gang
Golem
Arrows Night Witch Bats Goblin Gang
Night Witch
Golem Arrows Knight

Defense Synergies 2 3

Bats
Knight
Arrows
Knight
Knight
Bats Goblin Gang Arrows Three Musketeers Night Witch
Goblin Gang
Knight
Elixir Collector
Three Musketeers
Knight
Golem
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Goblin Gang Three Musketeers Night Witch
Goblin Gang Three Musketeers Bats Knight Night Witch
Three Musketeers Night Witch Bats Knight Goblin Gang
Arrows
Arrows Goblin Gang Bats Night Witch
Bats Three Musketeers Arrows Goblin Gang Night Witch
Arrows
Three Musketeers Goblin Gang Night Witch
Knight Goblin Gang Night Witch
Bats Goblin Gang Arrows Knight Night Witch
Arrows Three Musketeers Bats Goblin Gang Night Witch
Night Witch Bats Knight Goblin Gang Three Musketeers
Three Musketeers Bats Arrows Goblin Gang Night Witch
Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers
Three Musketeers Bats Arrows Knight Goblin Gang Night Witch
Arrows Bats Knight Goblin Gang Three Musketeers Night Witch
Arrows Bats Knight
Three Musketeers
Goblin Gang Bats Arrows Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang
Goblin Gang Bats Knight
Goblin Gang Bats Knight Night Witch
Knight Goblin Gang Three Musketeers Night Witch
Arrows Bats Goblin Gang Three Musketeers
Goblin Gang Bats Knight Night Witch
Knight
Bats Knight
Goblin Gang Three Musketeers
Bats Knight
Arrows
Knight Goblin Gang Three Musketeers Night Witch
Three Musketeers
Goblin Gang Bats Knight Three Musketeers Night Witch
Bats Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Three Musketeers Night Witch
Arrows Knight
Arrows
Knight Three Musketeers
Arrows
Arrows
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats Night Witch
Arrows Three Musketeers
Arrows
Night Witch
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Arrows Night Witch
Bats
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Goblin Gang Night Witch
Arrows Three Musketeers
Arrows
Knight Goblin Gang Three Musketeers
Arrows
Arrows
Three Musketeers
Bats Goblin Gang
Bats

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