My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Elixir Collector Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Three Musketeers
Giant Snowball
Goblins Spear Goblins Barbarians Three Musketeers Witch
Zap
Goblins Spear Goblins Three Musketeers Witch
Barbarian Barrel
Goblins Spear Goblins Barbarians Three Musketeers Witch
The Log
Goblins Spear Goblins Barbarians Three Musketeers Witch
Earthquake
Spear Goblins Barbarians Elixir Collector Witch
Arrows
Goblins Spear Goblins Witch
Royal Delivery
Goblins Spear Goblins Barbarians Three Musketeers Witch
Fireball
Barbarians Elixir Collector Three Musketeers Witch
Poison
Spear Goblins Barbarians Elixir Collector Three Musketeers Witch
Lightning
Elixir Collector Three Musketeers Witch
Rocket
Barbarians Elixir Collector Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Fireball Barbarians Giant Witch Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Spear Goblins Fireball Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Spear Goblins
Giant
Barbarians
Fireball
Giant
Giant
Goblins Spear Goblins Fireball Three Musketeers Witch
Elixir Collector
Three Musketeers
Giant
Witch
Giant

Defense Synergies 0 1

Goblins
Spear Goblins
Barbarians
Barbarians
Spear Goblins
Fireball
Giant
Elixir Collector
Three Musketeers
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Barbarians Goblins Three Musketeers Witch
Barbarians Three Musketeers Witch Goblins
Barbarians Three Musketeers Witch Goblins
Barbarians Fireball
Fireball Goblins Spear Goblins
Three Musketeers Spear Goblins Fireball Witch
Barbarians Fireball
Barbarians Three Musketeers Witch Goblins
Goblins Spear Goblins Barbarians
Goblins Barbarians Witch Spear Goblins Fireball
Three Musketeers Spear Goblins Fireball Witch
Barbarians Fireball Three Musketeers Witch
Fireball Three Musketeers Goblins Barbarians Witch
Barbarians Three Musketeers
Barbarians Fireball Three Musketeers
Barbarians Three Musketeers Goblins Fireball Witch
Fireball Goblins Spear Goblins Barbarians Three Musketeers Witch
Witch Spear Goblins Barbarians Fireball
Barbarians Three Musketeers
Goblins Spear Goblins Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Fireball Witch
Fireball
Barbarians Goblins Spear Goblins Witch
Barbarians Fireball
Barbarians Three Musketeers Witch
Fireball Three Musketeers Witch
Goblins Spear Goblins Barbarians Fireball Witch
Barbarians
Goblins Spear Goblins Barbarians Fireball Witch
Witch Barbarians Three Musketeers
Barbarians Witch
Barbarians Fireball
Barbarians Fireball Three Musketeers Witch
Barbarians Fireball Three Musketeers Witch
Barbarians Witch Goblins Spear Goblins Fireball Three Musketeers
Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Spear Goblins Witch
Witch
Fireball
Fireball
Goblins Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Spear Goblins Fireball Three Musketeers Witch
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fireball Witch
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Barbarians Fireball Witch
Fireball Three Musketeers Witch
Fireball
Fireball Three Musketeers
Fireball
Fireball
Three Musketeers
Fireball Witch
Fireball Witch
Fireball Witch

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