My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Hog Rider Baby Dragon Miner Princess
Zap
Princess Bandit
Barbarian Barrel
Wizard Princess Bandit
The Log
Hog Rider Princess Bandit
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Hog Rider Wizard Baby Dragon Miner Princess Bandit
Fireball
Hog Rider Wizard Baby Dragon Princess Bandit
Poison
Wizard Princess
Lightning
Wizard Baby Dragon Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Princess Bandit Fireball Hog Rider Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Miner Princess Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Baby Dragon Miner Princess
Hog Rider
Fireball Wizard Mirror Baby Dragon Princess Bandit
Wizard
Hog Rider Miner Bandit
Mirror
Fireball Miner Hog Rider Princess
Baby Dragon
Fireball Hog Rider Miner Bandit
Miner
Mirror Fireball Wizard Baby Dragon Bandit
Princess
Fireball Hog Rider Mirror
Bandit
Hog Rider Wizard Baby Dragon Miner

Defense Synergies 1 7

Fireball
Mirror Miner Princess Bandit
Hog Rider
Wizard
Bandit
Mirror
Fireball Princess
Baby Dragon
Bandit
Miner
Fireball
Princess
Fireball Mirror Bandit
Bandit
Fireball Wizard Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Bandit
Bandit
Bandit
Fireball Princess
Fireball Baby Dragon Bandit
Fireball Wizard Baby Dragon Princess
Fireball Baby Dragon Bandit
Princess
Miner Bandit
Fireball Wizard Baby Dragon Princess Bandit
Fireball Wizard Baby Dragon Princess
Fireball Wizard Bandit
Fireball Wizard Baby Dragon Princess
Bandit
Fireball Bandit
Wizard Fireball
Fireball Wizard Baby Dragon Bandit
Wizard Baby Dragon Fireball Princess Bandit
Wizard Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit Wizard Baby Dragon Miner
Bandit
Fireball Bandit
Bandit
Fireball Wizard Baby Dragon Princess
Fireball Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Wizard Bandit
Wizard Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon Bandit
Fireball Baby Dragon Miner Princess Bandit
Fireball Baby Dragon Miner Bandit
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Fireball Wizard Baby Dragon Princess
Fireball Miner Wizard Bandit
Fireball
Miner Fireball Wizard Princess Bandit
Fireball Wizard Baby Dragon Princess
Fireball Baby Dragon Miner Princess Bandit
Fireball Baby Dragon Princess Bandit
Princess Fireball Baby Dragon
Fireball Wizard Baby Dragon Princess Bandit
Fireball Wizard Baby Dragon Princess Bandit
Fireball
Fireball Wizard Baby Dragon Princess Bandit
Fireball Wizard Baby Dragon Miner Princess
Fireball Baby Dragon
Fireball Wizard Princess
Fireball Baby Dragon
Fireball Wizard Baby Dragon Princess
Fireball Miner Wizard Baby Dragon Princess Bandit
Fireball Wizard Baby Dragon Miner Princess Bandit
Fireball Miner Baby Dragon Bandit
Fireball Wizard Baby Dragon Princess
Fireball Wizard
Fireball
Fireball Wizard Miner Bandit
Fireball Princess
Fireball Wizard Princess
Fireball Princess Bandit
Fireball Wizard Baby Dragon Princess
Fireball
Fireball Miner Wizard Baby Dragon Princess
Fireball Wizard Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Fireball Princess
Fireball Baby Dragon Miner Princess Bandit

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