My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon
Giant Snowball
Bats Furnace Princess Inferno Dragon
Zap
Bats Furnace Dark Prince Princess Inferno Dragon
Barbarian Barrel
Furnace Dark Prince Princess
The Log
Furnace Dark Prince Princess
Earthquake
Furnace
Arrows
Bats Furnace Princess
Royal Delivery
Bats Dark Prince Princess Inferno Dragon
Fireball
Furnace Princess Inferno Dragon
Poison
Bats Furnace Princess
Lightning
Furnace Dark Prince Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Princess Fireball Furnace Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rage Dark Prince Inferno Dragon
Fireball
Dark Prince The Log Princess
Furnace
Dark Prince Princess
Rage
Bats Dark Prince
Dark Prince
Bats Fireball Furnace Rage Princess
The Log
Fireball Princess
Princess
Fireball Furnace Dark Prince The Log
Inferno Dragon
Bats

Defense Synergies 1 10

Bats
Dark Prince The Log Inferno Dragon
Fireball
The Log Dark Prince Princess
Furnace
Dark Prince
Rage
Dark Prince
Bats Fireball Furnace The Log Princess
The Log
Fireball Bats Dark Prince Princess Inferno Dragon
Princess
Fireball Dark Prince The Log
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Inferno Dragon Bats Furnace Dark Prince The Log
Furnace Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Furnace Dark Prince
Fireball Dark Prince The Log Princess
Fireball The Log Bats Furnace Dark Prince
Bats Furnace Inferno Dragon Fireball Princess
Fireball The Log
Inferno Dragon Furnace Princess
Dark Prince
Bats Fireball Furnace Dark Prince The Log Princess
Inferno Dragon Bats Fireball Furnace Princess
Furnace Bats Fireball Dark Prince The Log
Fireball Bats Furnace Dark Prince The Log Princess
Inferno Dragon Furnace
Fireball Furnace The Log Inferno Dragon
Bats Fireball Furnace Dark Prince
Fireball Bats Furnace Dark Prince The Log
Furnace The Log Bats Fireball Dark Prince Princess Inferno Dragon
Inferno Dragon
Dark Prince Bats Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Dark Prince
Fireball The Log Inferno Dragon
Bats Furnace Dark Prince The Log
Dark Prince Bats Fireball The Log
Dark Prince Inferno Dragon
Fireball Furnace Bats Princess
Dark Prince Bats Fireball Furnace
Dark Prince Inferno Dragon
Bats Fireball Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Dark Prince
Fireball Dark Prince The Log
Dark Prince Fireball
Fireball Furnace Princess
Bats Fireball Furnace Dark Prince The Log Inferno Dragon
Bats Fireball Dark Prince The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball Dark Prince The Log
Fireball Furnace Dark Prince The Log
Fireball Bats Furnace Princess
Furnace The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball
Fireball Dark Prince The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball Furnace The Log
Fireball Furnace The Log Princess
Fireball Furnace The Log Princess
Fireball
Bats
Fireball Dark Prince The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Furnace Dark Prince Princess
Inferno Dragon
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Furnace Princess
Bats Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Dark Prince Princess
Fireball Princess
The Log Fireball
Fireball Dark Prince Princess
The Log Fireball Princess
Fireball
Dark Prince
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball Dark Prince The Log Princess

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