My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Guards Dark Prince Prince
Giant Snowball
Minions Furnace Goblin Barrel Guards
Zap
Minions Furnace Goblin Barrel Guards Dark Prince Prince
Barbarian Barrel
Knight Furnace Goblin Barrel Guards Dark Prince
The Log
Furnace Goblin Barrel Guards Dark Prince Prince
Earthquake
Furnace Goblin Barrel Guards
Arrows
Minions Furnace Goblin Barrel Guards
Royal Delivery
Knight Minions Goblin Barrel Guards Dark Prince Prince
Fireball
Minions Furnace Goblin Barrel
Poison
Minions Furnace Guards
Lightning
Knight Furnace Dark Prince Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Guards Furnace Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Barrel Guards

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Furnace Prince
Minions
Knight Giant Dark Prince Prince
Furnace
Knight Giant Goblin Barrel Dark Prince Prince
Giant
Minions Goblin Barrel Dark Prince Prince Furnace Guards
Goblin Barrel
Knight Giant Dark Prince Prince Furnace Guards
Guards
Giant Goblin Barrel
Dark Prince
Giant Goblin Barrel Prince Minions Furnace
Prince
Giant Goblin Barrel Dark Prince Knight Minions Furnace

Defense Synergies 1 8

Knight
Minions Furnace
Minions
Knight Dark Prince Prince
Furnace
Knight Guards Dark Prince Prince
Giant
Goblin Barrel
Guards
Furnace Prince
Dark Prince
Minions Furnace Prince
Prince
Minions Furnace Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Knight Minions Furnace Dark Prince Prince
Furnace Prince Knight Minions Dark Prince
Prince Knight Minions Furnace Guards Dark Prince
Dark Prince Prince
Minions Furnace Guards Dark Prince
Minions Furnace
Minions Furnace Prince
Knight Guards Dark Prince Prince
Minions Guards Knight Furnace Dark Prince
Minions Furnace
Furnace Prince Knight Minions Guards Dark Prince
Minions Furnace Guards Dark Prince Prince
Knight Furnace Prince
Furnace Prince
Knight Minions Furnace Dark Prince Prince
Knight Minions Furnace Guards Dark Prince Prince
Furnace Knight Minions Guards Dark Prince
Prince
Dark Prince Knight Minions Furnace Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Furnace Dark Prince Prince
Knight Prince
Guards Knight Minions Furnace Dark Prince Prince
Guards Dark Prince Prince Knight
Knight Guards Dark Prince Prince
Furnace Minions
Guards Dark Prince Prince Knight Minions Furnace
Knight Dark Prince Prince
Knight Minions Dark Prince Prince
Guards
Knight Minions Guards Dark Prince Prince
Guards Dark Prince Prince
Dark Prince Prince Knight Guards
Furnace
Guards Knight Minions Furnace Dark Prince Prince
Minions Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Knight Guards Dark Prince Prince
Furnace Dark Prince
Minions Furnace
Furnace
Minions Guards Prince
Knight Dark Prince Prince
Knight
Minions
Furnace Prince
Furnace
Furnace
Minions
Dark Prince Prince
Minions Prince
Prince
Furnace Dark Prince
Prince
Furnace
Minions Guards
Prince
Minions Guards Dark Prince Prince
Knight Dark Prince Prince
Dark Prince Prince
Minions Guards
Dark Prince Prince

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